/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE #ifndef GL_DEPTH24_STENCIL8 #define GL_DEPTH24_STENCIL8 0x88F0 #endif using namespace Qt3DRender::Quick; namespace Qt3DRender { namespace Render { namespace Quick { Q_GLOBAL_STATIC(QThread, renderThread) Q_GLOBAL_STATIC(QAtomicInt, renderThreadClientCount) RenderQmlEventHandler::RenderQmlEventHandler(Scene2D *node) : QObject() , m_node(node) { } // Event handler for the RenderQmlToTexture::renderThread bool RenderQmlEventHandler::event(QEvent *e) { switch (static_cast(e->type())) { case Scene2DEvent::Render: { m_node->render(); return true; } case Scene2DEvent::Initialize: { m_node->initializeRender(); return true; } case Scene2DEvent::Quit: { m_node->cleanup(); return true; } default: break; } return QObject::event(e); } Scene2D::Scene2D() : Qt3DRender::Render::BackendNode(Qt3DCore::QBackendNode::ReadWrite) , m_context(nullptr) , m_shareContext(nullptr) , m_renderThread(nullptr) , m_sharedObject(nullptr) , m_fbo(0) , m_rbo(0) , m_initialized(false) , m_renderInitialized(false) , m_mouseEnabled(true) , m_renderPolicy(Qt3DRender::Quick::QScene2D::Continuous) { } Scene2D::~Scene2D() { for (auto connection: qAsConst(m_connections)) QObject::disconnect(connection); m_connections.clear(); } void Scene2D::setOutput(Qt3DCore::QNodeId outputId) { m_outputId = outputId; } void Scene2D::initializeSharedObject() { if (!m_initialized) { // bail out if we're running autotests if (!qgetenv("QT3D_SCENE2D_DISABLE_RENDERING").isEmpty()) return; renderThreadClientCount->fetchAndAddAcquire(1); renderThread->setObjectName(QStringLiteral("Scene2D::renderThread")); m_renderThread = renderThread; m_sharedObject->m_renderThread = m_renderThread; // Create event handler for the render thread m_sharedObject->m_renderObject = new RenderQmlEventHandler(this); m_sharedObject->m_renderObject->moveToThread(m_sharedObject->m_renderThread); if (!m_sharedObject->m_renderThread->isRunning()) m_sharedObject->m_renderThread->start(); // Notify main thread we have been initialized QCoreApplication::postEvent(m_sharedObject->m_renderManager, new Scene2DEvent(Scene2DEvent::Initialized)); // Initialize render thread QCoreApplication::postEvent(m_sharedObject->m_renderObject, new Scene2DEvent(Scene2DEvent::Initialize)); m_initialized = true; } } void Scene2D::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { Qt3DRender::Render::BackendNode::syncFromFrontEnd(frontEnd, firstTime); const QScene2D *node = qobject_cast(frontEnd); if (!node) return; const QScene2DPrivate *dnode = static_cast(QScene2DPrivate::get(node)); if (m_mouseEnabled != node->isMouseEnabled()) { m_mouseEnabled = node->isMouseEnabled(); if (!firstTime && m_mouseEnabled && m_cachedPickEvent) { handlePickEvent(QEvent::MouseButtonPress, m_cachedPickEvent.data()); m_cachedPickEvent.clear(); } } m_renderPolicy = node->renderPolicy(); auto id = Qt3DCore::qIdForNode(node->output()); if (id != m_outputId) setOutput(id); auto ids = Qt3DCore::qIdsForNodes(node->entities()); std::sort(std::begin(ids), std::end(ids)); Qt3DCore::QNodeIdVector addedEntities; Qt3DCore::QNodeIdVector removedEntities; std::set_difference(std::begin(ids), std::end(ids), std::begin(m_entities), std::end(m_entities), std::inserter(addedEntities, addedEntities.end())); std::set_difference(std::begin(m_entities), std::end(m_entities), std::begin(ids), std::end(ids), std::inserter(removedEntities, removedEntities.end())); for (const auto &id: addedEntities) { Qt3DCore::QEntity *entity = qobject_cast(dnode->m_scene->lookupNode(id)); if (!entity) return; if (registerObjectPickerEvents(entity)) m_entities.push_back(id); else Qt3DCore::QNodePrivate::get(const_cast(frontEnd))->update(); } for (const auto &id: removedEntities) { m_entities.removeOne(id); unregisterObjectPickerEvents(id); } std::sort(std::begin(m_entities), std::end(m_entities)); if (firstTime) setSharedObject(dnode->m_renderManager->m_sharedObject); } void Scene2D::setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject) { m_sharedObject = sharedObject; if (!m_initialized) initializeSharedObject(); } void Scene2D::initializeRender() { if (!m_renderInitialized && m_sharedObject.data() != nullptr) { m_shareContext = renderer()->shareContext(); if (!m_shareContext){ qCDebug(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Renderer not initialized."; QCoreApplication::postEvent(m_sharedObject->m_renderObject, new Scene2DEvent(Scene2DEvent::Initialize)); return; } m_context = new QOpenGLContext(); m_context->setFormat(m_shareContext->format()); m_context->setShareContext(m_shareContext); m_context->create(); m_context->makeCurrent(m_sharedObject->m_surface); m_sharedObject->m_renderControl->initialize(m_context); #ifdef QT_OPENGL_ES_2_ANGLE m_usingAngle = false; if (m_context->isOpenGLES()) { const char *versionStr = reinterpret_cast( m_context->functions()->glGetString(GL_VERSION)); if (strstr(versionStr, "ANGLE")) m_usingAngle = true; } #endif m_context->doneCurrent(); QCoreApplication::postEvent(m_sharedObject->m_renderManager, new Scene2DEvent(Scene2DEvent::Prepare)); m_renderInitialized = true; } } bool Scene2D::updateFbo(QOpenGLTexture *texture) { QOpenGLFunctions *gl = m_context->functions(); if (m_fbo == 0) { gl->glGenFramebuffers(1, &m_fbo); gl->glGenRenderbuffers(1, &m_rbo); } // TODO: Add another codepath when GL_DEPTH24_STENCIL8 is not supported gl->glBindRenderbuffer(GL_RENDERBUFFER, m_rbo); gl->glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, m_textureSize.width(), m_textureSize.height()); gl->glBindRenderbuffer(GL_RENDERBUFFER, 0); gl->glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); gl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->textureId(), 0); gl->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_rbo); GLenum status = gl->glCheckFramebufferStatus(GL_FRAMEBUFFER); gl->glBindFramebuffer(GL_FRAMEBUFFER, 0); if (status != GL_FRAMEBUFFER_COMPLETE) return false; return true; } void Scene2D::syncRenderControl() { if (m_sharedObject->isSyncRequested()) { m_sharedObject->clearSyncRequest(); m_sharedObject->m_renderControl->sync(); // gui thread can now continue m_sharedObject->wake(); } } void Scene2D::render() { if (m_initialized && m_renderInitialized && m_sharedObject.data() != nullptr) { QMutexLocker lock(&m_sharedObject->m_mutex); QOpenGLTexture *texture = nullptr; const Qt3DRender::Render::Attachment *attachmentData = nullptr; QMutex *textureLock = nullptr; #ifdef QT_OPENGL_ES_2_ANGLE QScopedPointer surfaceLocker; if (m_usingAngle) surfaceLocker.reset(new SurfaceLocker(m_sharedObject->m_surface)); #endif m_context->makeCurrent(m_sharedObject->m_surface); if (resourceAccessor()->accessResource(RenderBackendResourceAccessor::OutputAttachment, m_outputId, (void**)&attachmentData, nullptr)) { if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::OGLTextureWrite, attachmentData->m_textureUuid, (void**)&texture, &textureLock)) { // Need to call sync even if the texture is not in use syncRenderControl(); m_context->doneCurrent(); qCDebug(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Texture not in use."; QCoreApplication::postEvent(m_sharedObject->m_renderObject, new Scene2DEvent(Scene2DEvent::Render)); return; } #ifdef QT_OPENGL_ES_2_ANGLE if (m_usingAngle == false) textureLock->lock(); #else textureLock->lock(); #endif const QSize textureSize = QSize(texture->width(), texture->height()); if (m_attachmentData.m_textureUuid != attachmentData->m_textureUuid || m_attachmentData.m_point != attachmentData->m_point || m_attachmentData.m_face != attachmentData->m_face || m_attachmentData.m_layer != attachmentData->m_layer || m_attachmentData.m_mipLevel != attachmentData->m_mipLevel || m_textureSize != textureSize) { m_textureSize = textureSize; m_attachmentData = *attachmentData; if (!updateFbo(texture)) { // Need to call sync even if the fbo is not usable syncRenderControl(); textureLock->unlock(); m_context->doneCurrent(); qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Fbo not initialized."; return; } } } if (m_fbo != m_sharedObject->m_quickWindow->renderTargetId()) m_sharedObject->m_quickWindow->setRenderTarget(m_fbo, m_textureSize); // Call disallow rendering while mutex is locked if (m_renderPolicy == QScene2D::SingleShot) m_sharedObject->disallowRender(); // Sync if (m_sharedObject->isSyncRequested()) { m_sharedObject->clearSyncRequest(); m_sharedObject->m_renderControl->sync(); } // Render m_sharedObject->m_renderControl->render(); // Tell main thread we are done so it can begin cleanup if this is final frame if (m_renderPolicy == QScene2D::SingleShot) QCoreApplication::postEvent(m_sharedObject->m_renderManager, new Scene2DEvent(Scene2DEvent::Rendered)); m_sharedObject->m_quickWindow->resetOpenGLState(); m_context->functions()->glFlush(); if (texture->isAutoMipMapGenerationEnabled()) texture->generateMipMaps(); #ifdef QT_OPENGL_ES_2_ANGLE if (m_usingAngle == false) textureLock->unlock(); #else textureLock->unlock(); #endif m_context->doneCurrent(); // gui thread can now continue m_sharedObject->wake(); } } // this function gets called while the main thread is waiting void Scene2D::cleanup() { if (m_renderInitialized && m_initialized) { m_context->makeCurrent(m_sharedObject->m_surface); m_sharedObject->m_renderControl->invalidate(); m_context->functions()->glDeleteFramebuffers(1, &m_fbo); m_context->functions()->glDeleteRenderbuffers(1, &m_rbo); m_context->doneCurrent(); m_renderInitialized = false; } if (m_initialized) { delete m_sharedObject->m_renderObject; m_sharedObject->m_renderObject = nullptr; delete m_context; m_context = nullptr; m_initialized = false; } if (m_sharedObject) { // wake up the main thread m_sharedObject->wake(); m_sharedObject = nullptr; } if (m_renderThread) { renderThreadClientCount->fetchAndSubAcquire(1); if (renderThreadClientCount->loadRelaxed() == 0) renderThread->quit(); } } bool Scene2D::registerObjectPickerEvents(Qt3DCore::QEntity *qentity) { Entity *entity = nullptr; if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::EntityHandle, qentity->id(), (void**)&entity, nullptr)) { qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Entity not yet available in backend"; return false; } if (!entity->containsComponentsOfType() || !entity->containsComponentsOfType()) { qCWarning(Qt3DRender::Quick::Scene2D) << Q_FUNC_INFO << "Entity does not contain required components: ObjectPicker and GeometryRenderer"; return false; } QObjectPicker *picker = qentity->componentsOfType().front(); m_connections << QObject::connect(picker, &QObjectPicker::pressed, qentity, [this](Qt3DRender::QPickEvent *pick) { handlePickEvent(QEvent::MouseButtonPress, pick); }); m_connections << QObject::connect(picker, &QObjectPicker::released, qentity, [this](Qt3DRender::QPickEvent *pick) { handlePickEvent(QEvent::MouseButtonRelease, pick); }); m_connections << QObject::connect(picker, &QObjectPicker::moved, qentity, [this](Qt3DRender::QPickEvent *pick) { handlePickEvent(QEvent::MouseMove, pick); }); return true; } void Scene2D::unregisterObjectPickerEvents(Qt3DCore::QNodeId entityId) { Entity *entity = nullptr; if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::EntityHandle, entityId, (void**)&entity, nullptr)) return; } void Scene2D::handlePickEvent(int type, const Qt3DRender::QPickEvent *ev) { if (!isEnabled()) return; if (m_mouseEnabled) { const QPickTriangleEvent *pickTriangle = static_cast(ev); Q_ASSERT(pickTriangle->entity()); Entity *entity = nullptr; if (!resourceAccessor()->accessResource(RenderBackendResourceAccessor::EntityHandle, Qt3DCore::qIdForNode(pickTriangle->entity()), (void**)&entity, nullptr)) return; CoordinateReader reader(renderer()->nodeManagers()); if (reader.setGeometry(entity->renderComponent(), Qt3DCore::QAttribute::defaultTextureCoordinateAttributeName())) { Vector4D c0 = reader.getCoordinate(pickTriangle->vertex1Index()); Vector4D c1 = reader.getCoordinate(pickTriangle->vertex2Index()); Vector4D c2 = reader.getCoordinate(pickTriangle->vertex3Index()); Vector4D ci = c0 * pickTriangle->uvw().x() + c1 * pickTriangle->uvw().y() + c2 * pickTriangle->uvw().z(); ci.setW(1.0f); const QSize size = m_sharedObject->m_quickWindow->size(); QPointF pos = QPointF(ci.x() * size.width(), (1.0f - ci.y()) * size.height()); QMouseEvent *mouseEvent = new QMouseEvent(static_cast(type), pos, pos, pos, static_cast(pickTriangle->button()), static_cast(pickTriangle->buttons()), static_cast(pickTriangle->modifiers()), Qt::MouseEventSynthesizedByApplication); QCoreApplication::postEvent(m_sharedObject->m_quickWindow, mouseEvent); } } else if (type == QEvent::MouseButtonPress) { const QPickTriangleEvent *pickTriangle = static_cast(ev); const QPickTriangleEventPrivate *dpick = QPickTriangleEventPrivate::get(pickTriangle); m_cachedPickEvent = QPickEventPtr(dpick->clone()); } else { m_cachedPickEvent.clear(); } } } // namespace Quick } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE