/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H #define QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class GraphicsContext; namespace Quick { class Scene2D; class RenderQmlEventHandler : public QObject { Q_OBJECT public: RenderQmlEventHandler(Scene2D *node); bool event(QEvent *e) override; private: Scene2D *m_node; }; class Q_3DQUICKSCENE2DSHARED_EXPORT Scene2D : public Qt3DRender::Render::BackendNode { public: Scene2D(); ~Scene2D(); void render(); void initializeRender(); void setSharedObject(Qt3DRender::Quick::Scene2DSharedObjectPtr sharedObject); void cleanup(); void setOutput(Qt3DCore::QNodeId outputId); void initializeSharedObject(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; bool updateFbo(QOpenGLTexture *texture); void syncRenderControl(); bool registerObjectPickerEvents(Qt3DCore::QEntity *qentity); void unregisterObjectPickerEvents(Qt3DCore::QNodeId entityId); void handlePickEvent(int type, const QPickEvent *ev); QOpenGLContext *m_context; QOpenGLContext *m_shareContext; QThread *m_renderThread; Qt3DCore::QNodeId m_outputId; QSharedPointer m_sharedObject; Qt3DCore::QNodeId m_peerId; Qt3DRender::Render::Attachment m_attachmentData; GLuint m_fbo; GLuint m_rbo; QSize m_textureSize; bool m_initialized; bool m_renderInitialized; bool m_mouseEnabled; Qt3DRender::Quick::QScene2D::RenderPolicy m_renderPolicy; QVector m_entities; Qt3DRender::QPickEventPtr m_cachedPickEvent; #ifdef QT_OPENGL_ES_2_ANGLE bool m_usingAngle; #endif QVector m_connections; }; } // Quick } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_QUICK3DSCENE2D_SCENE2D_P_H