/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H #define QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Quick { class QScene2DPrivate; class Scene2DSharedObject; class Scene2DManager : public QObject { Q_OBJECT public: Scene2DManager(QScene2DPrivate *priv); ~Scene2DManager(); QQuickItem *m_rootItem; QQuickItem *m_item; QScene2DPrivate *m_priv; QSharedPointer m_sharedObject; Qt3DCore::QNodeId m_id; QScene2D::RenderPolicy m_renderPolicy; bool m_requested; bool m_initialized; bool m_renderSyncRequested; bool m_backendInitialized; bool m_mouseEnabled; void requestRender(); void requestRenderSync(); void doRenderSync(); void startIfInitialized(); void stopAndClean(); void updateSizes(); void setItem(QQuickItem *item); bool event(QEvent *e) override; void cleanup(); }; } // namespace Quick } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QUICK3DRENDER_SCENE2DMANAGER_P_H