/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qscene2d.h" #include "qscene2d_p.h" #include "scene2d_p.h" #include "scene2dmanager_p.h" #include "scene2devent_p.h" #include "scene2dsharedobject_p.h" #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Quick { /*! \internal Constructs object shared by the front-end and back-end to synchronize the rendering. */ Scene2DSharedObject::Scene2DSharedObject(Scene2DManager *manager) : m_renderControl(nullptr) , m_quickWindow(nullptr) , m_renderManager(manager) , m_surface(nullptr) , m_renderObject(nullptr) , m_disallowed(false) , m_quit(false) , m_requestSync(false) , m_prepared(false) , m_initialized(false) { } Scene2DSharedObject::~Scene2DSharedObject() { } void Scene2DSharedObject::cleanup() { delete m_renderControl; delete m_quickWindow; delete m_surface; m_renderControl = nullptr; m_quickWindow = nullptr; m_surface = nullptr; m_initialized = false; } bool Scene2DSharedObject::canRender() const { return m_initialized && m_prepared && !m_disallowed; } bool Scene2DSharedObject::isInitialized() const { return m_initialized; } void Scene2DSharedObject::disallowRender() { m_disallowed = true; } void Scene2DSharedObject::setInitialized() { m_initialized = true; } bool Scene2DSharedObject::isPrepared() const { return m_prepared; } void Scene2DSharedObject::setPrepared() { m_prepared = true; } // not protected, call only from main thread bool Scene2DSharedObject::isQuit() const { Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread()); return m_quit; } // not protected, call only from main thread void Scene2DSharedObject::requestQuit() { Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread()); m_quit = true; QCoreApplication::postEvent(m_renderObject, new Scene2DEvent(Scene2DEvent::Quit)); } bool Scene2DSharedObject::isSyncRequested() const { return m_requestSync; } void Scene2DSharedObject::requestRender(bool sync) { m_requestSync = sync; QCoreApplication::postEvent(m_renderObject, new Scene2DEvent(Scene2DEvent::Render)); } void Scene2DSharedObject::wait() { m_cond.wait(&m_mutex); } void Scene2DSharedObject::wake() { m_cond.wakeOne(); } void Scene2DSharedObject::clearSyncRequest() { m_requestSync = false; } } // namespace Quick } // namespace Qt3DRender QT_END_NAMESPACE