/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_ALIGNED_MALLOC_P_H #define QT3DRENDER_RENDER_ALIGNED_MALLOC_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #if QT_CONFIG(qt3d_simd_avx2) && defined(__AVX2__) && defined(QT_COMPILER_SUPPORTS_AVX2) # define QT3D_ALIGNED_MALLOC(s) _mm_malloc(s, 32) #elif QT_CONFIG(qt3d_simd_sse2) && defined(__SSE2__) && defined(QT_COMPILER_SUPPORTS_SSE2) # define QT3D_ALIGNED_MALLOC(s) _mm_malloc(s, 16) #else #define QT3D_ALIGNED_MALLOC(s) malloc(s) #endif #if (QT_CONFIG(qt3d_simd_avx2) && defined(__AVX2__) && defined(QT_COMPILER_SUPPORTS_AVX2)) || (QT_CONFIG(qt3d_simd_sse2) && defined(__SSE2__) && defined(QT_COMPILER_SUPPORTS_SSE2)) # define QT3D_ALIGNED_FREE(ptr) _mm_free(ptr) #else # define QT3D_ALIGNED_FREE(ptr) free(ptr) #endif #define QT3D_ALIGNED_MALLOC_AND_FREE() \ static void *operator new(size_t s) \ { \ return QT3D_ALIGNED_MALLOC(s); \ } \ static void operator delete(void *ptr) \ { \ QT3D_ALIGNED_FREE(ptr); \ } #endif // QT3DRENDER_RENDER_ALIGNED_MALLOC_P_H