/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_ABSTRACTRENDERER_P_H #define QT3DRENDER_RENDER_ABSTRACTRENDERER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QSurface; namespace Qt3DCore { class QAbstractFrameAdvanceService; class QBackendNodeFactory; class QEventFilterService; class QAbstractAspectJobManager; class QServiceLocator; } namespace Qt3DRender { class QRenderAspect; namespace Render { class NodeManagers; class Entity; class FrameGraphNode; class QT3DRENDERSHARED_PRIVATE_EXPORT AbstractRenderer { public: virtual ~AbstractRenderer() {} enum API { OpenGL }; virtual API api() const = 0; virtual qint64 time() const = 0; virtual void setTime(qint64 time) = 0; virtual void setSurface(QSurface *surface) = 0; virtual void setNodeManagers(NodeManagers *managers) = 0; virtual void setServices(Qt3DCore::QServiceLocator *services) = 0; virtual void setSurfaceExposed(bool exposed) = 0; virtual QSurface *surface() const = 0; virtual NodeManagers *nodeManagers() const = 0; virtual Qt3DCore::QServiceLocator *services() const = 0; virtual void initialize() = 0; virtual void shutdown() = 0; virtual void createAllocators(Qt3DCore::QAbstractAspectJobManager *jobManager) = 0; virtual void destroyAllocators(Qt3DCore::QAbstractAspectJobManager *jobManager) = 0; // Threaded renderer virtual void render() = 0; // Synchronous renderer virtual void doRender() = 0; virtual bool isRunning() const = 0; virtual QVector renderBinJobs() = 0; virtual Qt3DCore::QAspectJobPtr pickBoundingVolumeJob() = 0; virtual void setFrameGraphRoot(const Qt3DCore::QNodeId fgRootId) = 0; virtual void setSceneRoot(Qt3DCore::QBackendNodeFactory *factory, Entity *root) = 0; virtual Entity *sceneRoot() const = 0; virtual FrameGraphNode *frameGraphRoot() const = 0; virtual Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const = 0; virtual void registerEventFilter(Qt3DCore::QEventFilterService *service) = 0; }; } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_ABSTRACTRENDERER_P_H