/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "attachmentpack_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { AttachmentPack::AttachmentPack() { } AttachmentPack::AttachmentPack(const RenderTarget *target, AttachmentManager *attachmentManager, const QVector &drawBuffers) { // Copy attachments const auto outputIds = target->renderOutputs(); for (Qt3DCore::QNodeId outputId : outputIds) { const RenderTargetOutput *output = attachmentManager->lookupResource(outputId); if (output) m_attachments.append(*output->attachment()); } // Create actual DrawBuffers list that is used for glDrawBuffers // If nothing is specified, use all the attachments as draw buffers if (drawBuffers.isEmpty()) { m_drawBuffers.reserve(m_attachments.size()); for (const Attachment &attachment : qAsConst(m_attachments)) // only consider Color Attachments if (attachment.m_point <= QRenderTargetOutput::Color15) m_drawBuffers.push_back((int) attachment.m_point); } else { m_drawBuffers.reserve(drawBuffers.size()); for (QRenderTargetOutput::AttachmentPoint drawBuffer : drawBuffers) if (drawBuffer <= QRenderTargetOutput::Color15) m_drawBuffers.push_back((int) drawBuffer); } } // return index of given attachment within actual draw buffers list int AttachmentPack::getDrawBufferIndex(QRenderTargetOutput::AttachmentPoint attachmentPoint) const { for (int i = 0; i < m_drawBuffers.size(); i++) if (m_drawBuffers.at(i) == (int)attachmentPoint) return i; return -1; } bool operator ==(const Attachment &a, const Attachment &b) { return (a.m_name == b.m_name && a.m_mipLevel == b.m_mipLevel && a.m_layer == b.m_layer && a.m_textureUuid == b.m_textureUuid && a.m_point == b.m_point && a.m_face == b.m_face); } bool operator !=(const Attachment &a, const Attachment &b) { return !(a == b); } bool operator ==(const AttachmentPack &packA, const AttachmentPack &packB) { return (packA.attachments() == packB.attachments() && packA.getGlDrawBuffers() == packB.getGlDrawBuffers()); } bool operator !=(const AttachmentPack &packA, const AttachmentPack &packB) { return !(packA == packB); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE