/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_BOUNDINGVOLUMEDEBUG_H #define QT3DRENDER_RENDER_BOUNDINGVOLUMEDEBUG_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #if 0 #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class Q_AUTOTEST_EXPORT BoundingVolumeDebug : public BackendNode { public: BoundingVolumeDebug(); ~BoundingVolumeDebug(); void cleanup(); void updateFromPeer(Qt3DCore::QNode *peer) final; void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) final; inline bool isRecursive() const { return m_recursive; } inline float radius() const { return m_radius; } inline QVector3D center() const { return m_center; } void setRadius(float radius); void setCenter(const QVector3D ¢er); private: bool m_recursive; float m_radius; QVector3D m_center; }; } // Render } // Qt3DRender QT_END_NAMESPACE #endif #endif // QT3DRENDER_RENDER_BOUNDINGVOLUMEDEBUG_H