/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "cameralens_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { CameraLens::CameraLens() : BackendNode() { m_clearColor = QVector4D(0.5, 0.5, 1.0, 1.0); } CameraLens::~CameraLens() { cleanup(); } void CameraLens::cleanup() { } void CameraLens::updateFromPeer(Qt3DCore::QNode *peer) { QCameraLens *lens = static_cast(peer); setProjection(lens->projectionMatrix()); m_enabled = lens->isEnabled(); } void CameraLens::setProjection(const QMatrix4x4 &projection) { m_projection = projection; } void CameraLens::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { switch (e->type()) { case NodeUpdated: { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("projectionMatrix")) { QMatrix4x4 projectionMatrix = propertyChange->value().value(); m_projection = projectionMatrix; } else if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) { m_enabled = propertyChange->value().toBool(); } markDirty(AbstractRenderer::AllDirty); } break; default: break; } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE