/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "computecommand_p.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { ComputeCommand::ComputeCommand() : BackendNode(ReadOnly) , m_enabled(false) { m_workGroups[0] = 1; m_workGroups[1] = 1; m_workGroups[2] = 1; } ComputeCommand::~ComputeCommand() { } void ComputeCommand::cleanup() { m_enabled = false; m_workGroups[0] = 1; m_workGroups[1] = 1; m_workGroups[2] = 1; } void ComputeCommand::updateFromPeer(Qt3DCore::QNode *peer) { m_enabled = peer->isEnabled(); QComputeCommand *computeCommand = static_cast(peer); m_workGroups[0] = computeCommand->workGroupX(); m_workGroups[1] = computeCommand->workGroupY(); m_workGroups[2] = computeCommand->workGroupZ(); if (m_renderer != Q_NULLPTR) BackendNode::markDirty(AbstractRenderer::ComputeDirty); } void ComputeCommand::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (e->type() == Qt3DCore::NodeUpdated) { if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) m_enabled = propertyChange->value().toBool(); else if (propertyChange->propertyName() == QByteArrayLiteral("workGroupX")) m_workGroups[0] = propertyChange->value().toInt(); else if (propertyChange->propertyName() == QByteArrayLiteral("workGroupY")) m_workGroups[1] = propertyChange->value().toInt(); else if (propertyChange->propertyName() == QByteArrayLiteral("workGroupZ")) m_workGroups[2] = propertyChange->value().toInt(); markDirty(AbstractRenderer::AllDirty); } } } // Render } // Qt3DRender QT_END_NAMESPACE