/**************************************************************************** ** ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "entityvisitor_p.h" #include #include QT_USE_NAMESPACE using namespace Qt3DRender::Render; EntityVisitor::EntityVisitor(NodeManagers *manager) : m_manager(manager) , m_pruneDisabled(false) { } EntityVisitor::~EntityVisitor() = default; /*! * \internal * * Override in derived class to do work on the current entity * * Return value (Continue, Prune, Stop) will affect traversal */ EntityVisitor::Operation EntityVisitor::visit(Entity *entity) { // return false to stop traversal if (!entity) return Stop; return Continue; } /*! * \internal * * If true, disabled entities and all their children will be ignored * during traversal * */ bool EntityVisitor::pruneDisabled() const { return m_pruneDisabled; } void EntityVisitor::setPruneDisabled(bool pruneDisabled) { m_pruneDisabled = pruneDisabled; } /*! * \internal * * Call on the root of the tree that should be traversed. * Returns false if any visit resulted in Stop */ bool EntityVisitor::apply(Entity *root) { if (!root) return false; if (m_pruneDisabled && !root->isEnabled()) return true; const auto op = visit(root); if (op == Stop) return false; if (op == Prune) return true; const auto childrenHandles = root->childrenHandles(); for (const HEntity &handle : childrenHandles) { Entity *child = m_manager->renderNodesManager()->data(handle); if (child != nullptr && !apply(child)) return false; } return true; }