/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_FRAMEGRAPHNODE_H #define QT3DRENDER_RENDER_FRAMEGRAPHNODE_H #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class FrameGraphNode : public Qt3D::QBackendNode { public: FrameGraphNode(); virtual ~FrameGraphNode(); enum FrameGraphNodeType { InvalidNodeType = 0, CameraSelector, LayerFilter, RenderPassFilter, RenderTarget, TechniqueFilter, Viewport, ClearBuffer, SortMethod, SubtreeSelector, StateSet, NoDraw }; FrameGraphNodeType nodeType() const { return m_nodeType; } void setEnabled(bool enabled) { m_enabled = enabled; } inline bool isEnabled() const { return m_enabled; } void setFrameGraphManager(FrameGraphManager *manager); void setHandle(HFrameGraphNode handle); void setParentHandle(HFrameGraphNode parentHandle); void appendChildHandle(HFrameGraphNode childHandle); void removeChildHandle(HFrameGraphNode childHandle); HFrameGraphNode handle() const; HFrameGraphNode parentHandle() const; QList childrenHandles() const; FrameGraphNode *parent() const; QList children() const; protected: FrameGraphNode(FrameGraphNodeType nodeType); private: FrameGraphNodeType m_nodeType; bool m_enabled; HFrameGraphNode m_handle; HFrameGraphNode m_parentHandle; QList m_childrenHandles; FrameGraphManager *m_manager; friend class FrameGraphVisitor; }; template class FrameGraphNodeFunctor : public Qt3D::QBackendNodeFunctor { public: explicit FrameGraphNodeFunctor(FrameGraphManager *manager) : m_manager(manager) { } Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE { return createBackendFrameGraphNode(frontend, factory); } Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE { FrameGraphNode **node = m_manager->lookupResource(id); if (node != Q_NULLPTR) return *node; return Q_NULLPTR; } void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE { m_manager->releaseResource(id); } protected: Backend *createBackendFrameGraphNode(Qt3D::QNode *n, const Qt3D::QBackendNodeFactory *factory) const { Frontend *f = qobject_cast(n); if (f != Q_NULLPTR) { HFrameGraphNode handle = m_manager->lookupHandle(n->id()); if (handle.isNull()) { handle = m_manager->getOrAcquireHandle(n->id()); Backend *backend = new Backend(); *m_manager->data(handle) = backend; backend->setFactory(factory); backend->setFrameGraphManager(m_manager); backend->setHandle(handle); backend->setPeer(f); QFrameGraphNode *parentFGNode = static_cast(n)->parentFrameGraphNode(); if (parentFGNode) backend->setParentHandle(m_manager->lookupHandle(parentFGNode->id())); return backend; } return static_cast(*m_manager->data(handle)); } return Q_NULLPTR; } private: FrameGraphManager *m_manager; }; class FrameGraphComponentFunctor : public Qt3D::QBackendNodeFunctor { public: explicit FrameGraphComponentFunctor(Renderer *renderer); Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE; void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE; private: Renderer *m_renderer; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_FRAMEGRAPHNODE_H