/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "framepreparationjob_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { FramePreparationJob::FramePreparationJob(Renderer *renderer, RenderEntity *root) : m_renderer(renderer) , m_root(root) { } FramePreparationJob::~FramePreparationJob() { } void FramePreparationJob::run() { parseNodeTree(m_root); } void FramePreparationJob::parseNodeTree(RenderEntity *node) { // Initialize worldBoundingVolume if Mesh associated Qt3D::Render::RenderMesh *mesh = Q_NULLPTR; if ((node->localBoundingVolume()->isNull()) && (mesh = node->renderComponent()) != Q_NULLPTR) { if (!mesh->meshDataHandle().isNull()) { Qt3D::QMeshData *meshData = mesh->meshData(); if (meshData != Q_NULLPTR) { const QAxisAlignedBoundingBox box = meshData->boundingBox(); node->localBoundingVolume()->setCenter(box.center()); const QVector3D &radii = box.radii(); node->localBoundingVolume()->setRadius(qMax(radii.x(), qMax(radii.y(), radii.z()))); } } } // Update transform properties in RenderShaderData QList shadersData = node->renderComponents(); Q_FOREACH (RenderShaderData *r, shadersData) { r->updateTransformedProperties(*node->worldTransform()); } // Traverse children Q_FOREACH (RenderEntity *child, node->children()) parseNodeTree(child); } } // Render } // Qt3D QT_END_NAMESPACE