/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "loadmeshdatajob_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { LoadMeshDataJob::LoadMeshDataJob(QAbstractMeshFunctorPtr functor, const QNodeId &meshUuid) : QAspectJob() , m_meshUuid(meshUuid) , m_functor(functor) { } void LoadMeshDataJob::run() { qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread(); if (m_functor.isNull()) return ; QMutexLocker lock(m_renderer->mutex()); HMeshData meshDataHandle = m_renderer->meshDataManager()->meshDataFromFunctor(m_functor); lock.unlock(); if (meshDataHandle.isNull()) { // Load the mesh from disk (or wherever) QMeshDataPtr meshDataPtr = m_functor->operator ()().staticCast(); if (meshDataPtr.isNull()) { qCDebug(Jobs) << Q_FUNC_INFO << "Mesh has no raw data"; return ; } // TO DO try to use QAbstractMeshData if possible lock.relock(); meshDataHandle = m_renderer->meshDataManager()->acquire(); QMeshData *meshData = m_renderer->meshDataManager()->data(meshDataHandle); *meshData = *(meshDataPtr.data()); m_renderer->meshDataManager()->addMeshDataForFunctor(meshDataHandle, m_functor); AttributePtr attr = meshData->attributeByName(QMeshData::defaultPositionAttributeName()).staticCast(); if (!attr) qCWarning(Jobs) << Q_FUNC_INFO << "unknown attribute: position"; } lock.relock(); m_renderer->meshManager()->lookupResource(m_meshUuid)->setMeshData(meshDataHandle); } } // namespace Render } // namespace Qt3D QT_END_NAMESPACE