/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "levelofdetail_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { LevelOfDetail::LevelOfDetail() : BackendNode(BackendNode::ReadWrite) , m_currentIndex(0) , m_thresholdType(QLevelOfDetail::DistanceToCameraThreshold) , m_volumeOverride() { } LevelOfDetail::~LevelOfDetail() { cleanup(); } void LevelOfDetail::initializeFromPeer(const QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_camera = data.camera; m_currentIndex = data.currentIndex; m_thresholdType = data.thresholdType; m_thresholds = data.thresholds; m_volumeOverride = data.volumeOverride; } void LevelOfDetail::cleanup() { QBackendNode::setEnabled(false); } void LevelOfDetail::sceneChangeEvent(const QSceneChangePtr &e) { if (e->type() == PropertyUpdated) { const QPropertyUpdatedChangePtr &propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("currentIndex")) m_currentIndex = propertyChange->value().value(); else if (propertyChange->propertyName() == QByteArrayLiteral("camera")) m_camera = propertyChange->value().value(); else if (propertyChange->propertyName() == QByteArrayLiteral("thresholdType")) m_thresholdType = propertyChange->value().value(); else if (propertyChange->propertyName() == QByteArrayLiteral("thresholds")) m_thresholds = propertyChange->value().value>(); else if (propertyChange->propertyName() == QByteArrayLiteral("volumeOverride")) m_volumeOverride = propertyChange->value().value(); } markDirty(AbstractRenderer::GeometryDirty); BackendNode::sceneChangeEvent(e); } void LevelOfDetail::setCurrentIndex(int currentIndex) { if (m_currentIndex != currentIndex) { m_currentIndex = currentIndex; auto e = Qt3DCore::QPropertyUpdatedChangePtr::create(peerId()); e->setDeliveryFlags(Qt3DCore::QSceneChange::DeliverToAll); e->setPropertyName("currentIndex"); e->setValue(m_currentIndex); notifyObservers(e); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE