/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "managers_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { FrameGraphManager::~FrameGraphManager() { qDeleteAll(m_nodes); } bool FrameGraphManager::containsNode(Qt3DCore::QNodeId id) const { return m_nodes.contains(id); } void FrameGraphManager::appendNode(Qt3DCore::QNodeId id, FrameGraphNode *node) { m_nodes.insert(id, node); } FrameGraphNode* FrameGraphManager::lookupNode(Qt3DCore::QNodeId id) const { const QHash::const_iterator it = m_nodes.find(id); if (it == m_nodes.end()) return nullptr; else return *it; } void FrameGraphManager::releaseNode(Qt3DCore::QNodeId id) { auto node = m_nodes.take(id); if (node) { node->cleanup(); delete node; } } void SkeletonManager::addDirtySkeleton(DirtyFlag dirtyFlag, HSkeleton skeletonHandle) { switch (dirtyFlag) { case SkeletonDataDirty: m_dirtyDataSkeletons.push_back(skeletonHandle); break; case SkeletonTransformsDirty: m_dirtyTransformSkeletons.push_back(skeletonHandle); break; } } QVector SkeletonManager::takeDirtySkeletons(DirtyFlag dirtyFlag) { switch (dirtyFlag) { case SkeletonDataDirty: return std::move(m_dirtyDataSkeletons); case SkeletonTransformsDirty: return std::move(m_dirtyTransformSkeletons); } return QVector(); } void JointManager::addDirtyJoint(Qt3DCore::QNodeId jointId) { const HJoint jointHandle = lookupHandle(jointId); m_dirtyJoints.push_back(jointHandle); } void JointManager::removeDirtyJoint(Qt3DCore::QNodeId jointId) { const HJoint jointHandle = lookupHandle(jointId); m_dirtyJoints.removeAll(jointHandle); } QVector JointManager::dirtyJoints() { return std::move(m_dirtyJoints); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE