/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_MANAGERS_P_H #define QT3DRENDER_RENDER_MANAGERS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class Q_3DRENDERSHARED_PRIVATE_EXPORT AttachmentManager : public Qt3DCore::QResourceManager< RenderTargetOutput, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: AttachmentManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT CameraManager : public Qt3DCore::QResourceManager< CameraLens, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: CameraManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT FilterKeyManager : public Qt3DCore::QResourceManager< FilterKey, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: FilterKeyManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT EffectManager : public Qt3DCore::QResourceManager< Effect, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: EffectManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT EntityManager : public Qt3DCore::QResourceManager< Entity, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: EntityManager() {} ~EntityManager() { Allocator::for_each([](Entity *e) { if (e) e->setNodeManagers(nullptr); }); } }; class FrameGraphNode; class Q_3DRENDERSHARED_PRIVATE_EXPORT FrameGraphManager { public: FrameGraphManager() {} ~FrameGraphManager(); bool containsNode(Qt3DCore::QNodeId id) const; void appendNode(Qt3DCore::QNodeId id, FrameGraphNode *node); FrameGraphNode* lookupNode(Qt3DCore::QNodeId id) const; void releaseNode(Qt3DCore::QNodeId id); private: QHash m_nodes; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT LayerManager : public Qt3DCore::QResourceManager< Layer, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: LayerManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT LevelOfDetailManager : public Qt3DCore::QResourceManager< LevelOfDetail, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: LevelOfDetailManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT MaterialManager : public Qt3DCore::QResourceManager< Material, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: MaterialManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT MatrixManager : public Qt3DCore::QResourceManager< Matrix4x4, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: MatrixManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderManager : public Qt3DCore::QResourceManager< Shader, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ShaderManager() {} // Called in AspectThread by Shader node functor destroy void addShaderIdToCleanup(Qt3DCore::QNodeId id) { m_shaderIdsToCleanup.push_back(id); } void removeShaderIdFromIdsToCleanup(Qt3DCore::QNodeId id) { m_shaderIdsToCleanup.removeAll(id); } bool hasShaderIdToCleanup(Qt3DCore::QNodeId id) const { return m_shaderIdsToCleanup.contains(id); } QVector shaderIdsToCleanup() const { return m_shaderIdsToCleanup; } // Called by RenderThread in updateGLResources (locked) QVector takeShaderIdsToCleanup() { return std::move(m_shaderIdsToCleanup); } private: QVector m_shaderIdsToCleanup; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderBuilderManager : public Qt3DCore::QResourceManager< ShaderBuilder, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ShaderBuilderManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT TextureManager : public Qt3DCore::QResourceManager< Texture, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: TextureManager() {} // Called in AspectThread by Texture node functor destroy void addTextureIdToCleanup(Qt3DCore::QNodeId id) { m_textureIdsToCleanup.push_back(id); } // Called in AspectThread by Texture node functor create void removeTextureIdToCleanup(Qt3DCore::QNodeId id) { m_textureIdsToCleanup.removeAll(id); } // Called by RenderThread in updateGLResources (locked) QVector takeTexturesIdsToCleanup() { return std::move(m_textureIdsToCleanup); } #ifdef QT_BUILD_INTERNAL // For unit testing purposes only QVector textureIdsToCleanup() const { return m_textureIdsToCleanup; } #endif private: QVector m_textureIdsToCleanup; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT TransformManager : public Qt3DCore::QResourceManager< Transform, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: TransformManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderTargetManager : public Qt3DCore::QResourceManager< RenderTarget, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: RenderTargetManager() {} // Called in AspectThread by RenderTarget node functor destroy void addRenderTargetIdToCleanup(Qt3DCore::QNodeId id) { m_renderTargetIdsToCleanup.push_back(id); } // Called in AspectThread by RenderTarget node functor create void removeRenderTargetToCleanup(Qt3DCore::QNodeId id) { m_renderTargetIdsToCleanup.removeAll(id); } // Called by RenderThread in updateGLResources (locked) QVector takeRenderTargetIdsToCleanup() { return std::move(m_renderTargetIdsToCleanup); } #ifdef QT_BUILD_INTERNAL // For unit testing purposes only QVector renderTargetIdsToCleanup() const { return m_renderTargetIdsToCleanup; } #endif private: QVector m_renderTargetIdsToCleanup; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderPassManager : public Qt3DCore::QResourceManager< RenderPass, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: RenderPassManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ParameterManager : public Qt3DCore::QResourceManager< Parameter, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ParameterManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderImageManager : public Qt3DCore::QResourceManager< ShaderImage, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ShaderImageManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderDataManager : public Qt3DCore::QResourceManager< ShaderData, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ShaderDataManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT TextureImageManager : public Qt3DCore::QResourceManager< TextureImage, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT AttributeManager : public Qt3DCore::QResourceManager< Attribute, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT GeometryManager : public Qt3DCore::QResourceManager< Geometry, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ObjectPickerManager : public Qt3DCore::QResourceManager< ObjectPicker, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT RayCasterManager : public Qt3DCore::QResourceManager< RayCaster, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; #if 0 class BoundingVolumeDebugManager : public Qt3DCore::QResourceManager< BoundingVolumeDebug, Qt3DCore::QNodeId, Qt3DCore::ObjectLevelLockingPolicy> { }; #endif class Q_3DRENDERSHARED_PRIVATE_EXPORT LightManager : public Qt3DCore::QResourceManager< Light, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: LightManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT EnvironmentLightManager : public Qt3DCore::QResourceManager< EnvironmentLight, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: EnvironmentLightManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ComputeCommandManager : public Qt3DCore::QResourceManager< ComputeCommand, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: ComputeCommandManager() {} }; class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderStateManager : public Qt3DCore::QResourceManager< RenderStateNode, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT ArmatureManager : public Qt3DCore::QResourceManager< Armature, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { }; class Q_3DRENDERSHARED_PRIVATE_EXPORT SkeletonManager : public Qt3DCore::QResourceManager< Skeleton, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: enum DirtyFlag { SkeletonDataDirty, SkeletonTransformsDirty }; void addDirtySkeleton(DirtyFlag dirtyFlag, HSkeleton skeletonHandle); QVector takeDirtySkeletons(DirtyFlag dirtyFlag); private: QVector m_dirtyDataSkeletons; QVector m_dirtyTransformSkeletons; }; class Q_3DRENDERSHARED_PRIVATE_EXPORT JointManager : public Qt3DCore::QResourceManager< Joint, Qt3DCore::QNodeId, Qt3DCore::NonLockingPolicy> { public: void addDirtyJoint(Qt3DCore::QNodeId jointId); void removeDirtyJoint(Qt3DCore::QNodeId jointId); QVector dirtyJoints(); private: QVector m_dirtyJoints; }; } // namespace Render } // namespace Qt3DRender Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::FilterKey, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Effect, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Entity, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Layer, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Material, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Shader, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderTarget, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Texture, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderPass, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::TextureImage, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Attribute, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Geometry, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ObjectPicker, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RayCaster, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::BoundingVolumeDebug, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ComputeCommand, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Parameter, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Transform, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Armature, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Skeleton, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Joint, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ShaderBuilder, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ShaderImage, Q_REQUIRES_CLEANUP) QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_MANAGERS_P_H