/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_MANAGERS_P_H #define QT3DRENDER_RENDER_MANAGERS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class AttachmentManager : public Qt3DCore::QResourceManager< RenderAttachment, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: AttachmentManager() {} }; class CameraManager : public Qt3DCore::QResourceManager< CameraLens, Qt3DCore::QNodeId, 8, Qt3DCore::ArrayAllocatingPolicy> { public: CameraManager() {} }; class CriterionManager : public Qt3DCore::QResourceManager< Annotation, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: CriterionManager() {} }; class EffectManager : public Qt3DCore::QResourceManager< Effect, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: EffectManager() {} }; class EntityManager : public Qt3DCore::QResourceManager { public: EntityManager() {} }; class FrameGraphManager : public Qt3DCore::QResourceManager< FrameGraphNode *, Qt3DCore::QNodeId, 8, Qt3DCore::ArrayAllocatingPolicy> { public: FrameGraphManager() {} }; class LayerManager : public Qt3DCore::QResourceManager< Layer, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: LayerManager() {} }; class MaterialManager : public Qt3DCore::QResourceManager< Material, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: MaterialManager() {} }; class MatrixManager : public Qt3DCore::QResourceManager { public: MatrixManager() {} }; class ShaderManager : public Qt3DCore::QResourceManager< Shader, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: ShaderManager() {} }; class SortCriterionManager : public Qt3DCore::QResourceManager< SortCriterion, Qt3DCore::QNodeId, 8, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: SortCriterionManager() {} }; class TechniqueManager : public Qt3DCore::QResourceManager< Technique, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: TechniqueManager() {} }; class TextureManager : public Qt3DCore::QResourceManager< Texture, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: TextureManager() {} }; class TransformManager : public Qt3DCore::QResourceManager< Transform, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: TransformManager() {} }; class VAOManager : public Qt3DCore::QResourceManager< QOpenGLVertexArrayObject *, QPair, 16> { public: VAOManager() {} }; class RenderTargetManager : public Qt3DCore::QResourceManager< RenderTarget, Qt3DCore::QNodeId, 8, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: RenderTargetManager() {} }; class RenderPassManager : public Qt3DCore::QResourceManager< RenderPass, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: RenderPassManager() {} }; class ParameterManager : public Qt3DCore::QResourceManager< Parameter, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: ParameterManager() {} }; class ShaderDataManager : public Qt3DCore::QResourceManager< ShaderData, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { public: ShaderDataManager() {} }; class UBOManager : public Qt3DCore::QResourceManager< UniformBuffer, ShaderDataShaderUboKey, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { }; class TextureImageManager : public Qt3DCore::QResourceManager< TextureImage, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { }; class AttributeManager : public Qt3DCore::QResourceManager< Attribute, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { }; class GeometryManager : public Qt3DCore::QResourceManager< Geometry, Qt3DCore::QNodeId, 16, Qt3DCore::ArrayAllocatingPolicy, Qt3DCore::ObjectLevelLockingPolicy> { }; } // namespace Render } // namespace Qt3DRender Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Annotation, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Effect, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Entity, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Layer, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Material, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Shader, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::SortCriterion, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderTarget, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Technique, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Texture, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderPass, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::TextureImage, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Attribute, Q_REQUIRES_CLEANUP) Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Geometry, Q_REQUIRES_CLEANUP) QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_MANAGERS_P_H