/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "offscreensurfacehelper_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { /*! \internal */ OffscreenSurfaceHelper::OffscreenSurfaceHelper(AbstractRenderer *renderer, QObject *parent) : QObject(parent) , m_renderer(renderer) , m_offscreenSurface(nullptr) { Q_ASSERT(renderer); } /*! * \internal * Called in context of main thread to create an offscreen surface * which can later be made current with the Qt 3D OpenGL context to * then allow graphics resources to be released cleanly. */ void OffscreenSurfaceHelper::createOffscreenSurface() { Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread()); m_offscreenSurface = new QOffscreenSurface; m_offscreenSurface->setParent(this); m_offscreenSurface->setFormat(m_renderer->format()); m_offscreenSurface->setScreen(m_renderer->screen()); m_offscreenSurface->create(); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE