/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef OPENGLVERTEXARRAYOBJECT_H #define OPENGLVERTEXARRAYOBJECT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class OpenGLVertexArrayObject { public: OpenGLVertexArrayObject() : m_vao(Q_NULLPTR) , m_specified(false) {} void bind() { Q_ASSERT(m_vao); Q_ASSERT(m_vao->isCreated()); m_vao->bind(); } void release() { Q_ASSERT(m_vao); Q_ASSERT(m_vao->isCreated()); m_vao->release(); } void create() { Q_ASSERT(m_vao); m_vao->create(); } bool isCreated() const { Q_ASSERT(m_vao); return m_vao->isCreated(); } QOpenGLVertexArrayObject *vao() { return m_vao; } const QOpenGLVertexArrayObject *vao() const { return m_vao; } void setVao(QOpenGLVertexArrayObject *vao) { m_vao = vao; } void setSpecified(bool b) { m_specified = b; } bool isSpecified() const { return m_specified; } private: QOpenGLVertexArrayObject *m_vao; bool m_specified; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // OPENGLVERTEXARRAYOBJECT_H