/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "platformsurfacefilter_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { PlatformSurfaceFilter::PlatformSurfaceFilter(Renderer *renderer, QObject *parent) : QObject(parent) , m_obj(Q_NULLPTR) , m_surface(Q_NULLPTR) , m_renderer(renderer) { Q_ASSERT(m_renderer); qRegisterMetaType("QSurface*"); } PlatformSurfaceFilter::~PlatformSurfaceFilter() { if (m_obj) m_obj->removeEventFilter(this); } void PlatformSurfaceFilter::setWindow(QWindow *window) { setSurface(window); } void PlatformSurfaceFilter::setOffscreenSurface(QOffscreenSurface *offscreen) { setSurface(offscreen); } bool PlatformSurfaceFilter::eventFilter(QObject *obj, QEvent *e) { if (obj == m_obj && e->type() == QEvent::PlatformSurface) { QPlatformSurfaceEvent *ev = static_cast(e); switch (ev->surfaceEventType()) { case QPlatformSurfaceEvent::SurfaceCreated: setRendererSurface(m_surface); break; case QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed: setRendererSurface(Q_NULLPTR); break; default: qCritical("Unknown surface type"); Q_UNREACHABLE(); } } return false; } void PlatformSurfaceFilter::setRendererSurface(QSurface *surface) { // Tell the renderer about the surface on which to render. This function // is called in the context of the main thread and internally // the renderer uses a private thread to submit OpenGL calls. The surface // pointer within the renderer is protected by a mutex that is locked for // the duration of a frame. In this way, the renderer can be sure to have // a valid surface for the duration of the frame for which it is submitting // draw calls. Only when the frame finishes and the mutex is unlocked does // this call to Renderer::setSurface continue. Thereby blocking the main // thread from destroying the platform surface before we are ready. m_renderer->setSurface(surface); } } // namespace Render } // namespace Qt3D QT_END_NAMESPACE