/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qgraphicshelpergl2_p.h" #ifndef QT_OPENGL_ES_2 #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { QGraphicsHelperGL2::QGraphicsHelperGL2() : m_funcs(Q_NULLPTR) , m_fboFuncs(Q_NULLPTR) { } void QGraphicsHelperGL2::initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) { Q_UNUSED(context) m_funcs = static_cast(functions); const bool ok = m_funcs->initializeOpenGLFunctions(); Q_ASSERT(ok); Q_UNUSED(ok); // Check Vertex Array Object extension is present Q_ASSERT(context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object"))); if (context->hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_object"))) { m_fboFuncs = new QOpenGLExtension_ARB_framebuffer_object(); const bool extensionOk = m_fboFuncs->initializeOpenGLFunctions(); Q_ASSERT(extensionOk); Q_UNUSED(extensionOk); } } void QGraphicsHelperGL2::drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances) { for (GLint i = 0; i < instances; i++) drawElements(primitiveType, primitiveCount, indexType, indices); } void QGraphicsHelperGL2::drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) { for (GLint i = 0; i < instances; i++) drawArrays(primitiveType, first, count); } void QGraphicsHelperGL2::drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices) { m_funcs->glDrawElements(primitiveType, primitiveCount, indexType, indices); } void QGraphicsHelperGL2::drawArrays(GLenum primitiveType, GLint first, GLsizei count) { m_funcs->glDrawArrays(primitiveType, first, count); } void QGraphicsHelperGL2::setVerticesPerPatch(GLint verticesPerPatch) { Q_UNUSED(verticesPerPatch); qWarning() << "Tessellation not supported with OpenGL 2"; } void QGraphicsHelperGL2::useProgram(GLuint programId) { m_funcs->glUseProgram(programId); } QVector QGraphicsHelperGL2::programUniformsAndLocations(GLuint programId) { QVector uniforms; GLint nbrActiveUniforms = 0; m_funcs->glGetProgramiv(programId, GL_ACTIVE_UNIFORMS, &nbrActiveUniforms); uniforms.resize(nbrActiveUniforms); for (GLint i = 0; i < nbrActiveUniforms; i++) { ShaderUniform uniform; QByteArray uniformName(256, '\0'); // Size is 1 for scalar and more for struct or arrays // Type is the GL Type m_funcs->glGetActiveUniform(programId, i, 256, NULL, &uniform.m_size, &uniform.m_type , uniformName.data()); uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName.constData()); uniform.m_name = QString::fromUtf8(uniformName); uniforms.append(uniform); } return uniforms; } QVector QGraphicsHelperGL2::programAttributesAndLocations(GLuint programId) { QVector attributes; GLint nbrActiveAttributes = 0; m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes); for (GLint i = 0; i < nbrActiveAttributes; i++) { ShaderAttribute attribute; QByteArray attributeName(256, '\0'); // Size is 1 for scalar and more for struct or arrays // Type is the GL Type m_funcs->glGetActiveAttrib(programId, i, 256, NULL, &attribute.m_size, &attribute.m_type , attributeName.data()); attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName.constData()); attribute.m_name = QString::fromUtf8(attributeName); attributes.append(attribute); } return attributes; } QVector QGraphicsHelperGL2::programUniformBlocks(GLuint programId) { Q_UNUSED(programId) QVector blocks; qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)"; return blocks; } void QGraphicsHelperGL2::vertexAttribDivisor(GLuint index, GLuint divisor) { Q_UNUSED(index) Q_UNUSED(divisor) } void QGraphicsHelperGL2::blendEquation(GLenum mode) { m_funcs->glBlendEquation(mode); } void QGraphicsHelperGL2::alphaTest(GLenum mode1, GLenum mode2) { m_funcs->glEnable(GL_ALPHA_TEST); m_funcs->glAlphaFunc(mode1, mode2); } void QGraphicsHelperGL2::depthTest(GLenum mode) { m_funcs->glEnable(GL_DEPTH_TEST); m_funcs->glDepthFunc(mode); } void QGraphicsHelperGL2::depthMask(GLenum mode) { m_funcs->glDepthMask(mode); } void QGraphicsHelperGL2::cullFace(GLenum mode) { m_funcs->glEnable(GL_CULL_FACE); m_funcs->glCullFace(mode); } void QGraphicsHelperGL2::frontFace(GLenum mode) { m_funcs->glFrontFace(mode); } void QGraphicsHelperGL2::enableAlphaCoverage() { m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE); } void QGraphicsHelperGL2::disableAlphaCoverage() { m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); } GLuint QGraphicsHelperGL2::createFrameBufferObject() { if (m_fboFuncs != Q_NULLPTR) { GLuint id; m_fboFuncs->glGenFramebuffers(1, &id); return id; } qWarning() << "FBO not supported by your OpenGL hardware"; return 0; } void QGraphicsHelperGL2::releaseFrameBufferObject(GLuint frameBufferId) { if (m_fboFuncs != Q_NULLPTR) m_fboFuncs->glDeleteFramebuffers(1, &frameBufferId); else qWarning() << "FBO not supported by your OpenGL hardware"; } bool QGraphicsHelperGL2::checkFrameBufferComplete() { if (m_fboFuncs != Q_NULLPTR) return (m_fboFuncs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); return false; } void QGraphicsHelperGL2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) { if (m_fboFuncs != Q_NULLPTR) { GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; if (attachment.m_type <= QRenderAttachment::ColorAttachment15) attr = GL_COLOR_ATTACHMENT0 + attachment.m_type; else if (attachment.m_type == QRenderAttachment::DepthAttachment) attr = GL_DEPTH_ATTACHMENT; else if (attachment.m_type == QRenderAttachment::StencilAttachment) attr = GL_STENCIL_ATTACHMENT; else qCritical() << "DepthStencil Attachment not supported on OpenGL 2.0"; texture->bind(); QOpenGLTexture::Target target = texture->target(); if (target == QOpenGLTexture::Target3D) m_fboFuncs->glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel, attachment.m_layer); else if (target == QOpenGLTexture::TargetCubeMap) m_fboFuncs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel); else if (target == QOpenGLTexture::Target1D) m_fboFuncs->glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel); else if (target == QOpenGLTexture::Target2D || target == QOpenGLTexture::TargetRectangle) m_fboFuncs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, target, texture->textureId(), attachment.m_mipLevel); else qCritical() << "Texture format not supported for Attachment on OpenGL 2.0"; texture->release(); } } bool QGraphicsHelperGL2::supportsFeature(QGraphicsHelperInterface::Feature feature) const { switch (feature) { case MRT: return (m_fboFuncs != Q_NULLPTR); case Tessellation: return false; case UniformBufferObject: return false; default: return false; } } void QGraphicsHelperGL2::drawBuffers(GLsizei n, const int *bufs) { QVarLengthArray drawBufs(n); for (int i = 0; i < n; i++) drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i]; m_funcs->glDrawBuffers(n, drawBufs.constData()); } void QGraphicsHelperGL2::bindFragDataLocation(GLuint, const QHash &) { qCritical() << "bindFragDataLocation is not supported by GL 2.0"; } void QGraphicsHelperGL2::bindUniform(const QVariant &v, const ShaderUniform &description) { switch (description.m_type) { case GL_FLOAT: m_funcs->glUniform1fv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 1)); break; case GL_FLOAT_VEC2: m_funcs->glUniform2fv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 2)); break; case GL_FLOAT_VEC3: m_funcs->glUniform3fv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 3)); break; case GL_FLOAT_VEC4: m_funcs->glUniform4fv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 4)); break; case GL_FLOAT_MAT2: m_funcs->glUniformMatrix2fv(description.m_location, description.m_size, GL_FALSE, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 4)); break; case GL_FLOAT_MAT3: m_funcs->glUniformMatrix3fv(description.m_location, description.m_size, GL_FALSE, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 9)); break; case GL_FLOAT_MAT4: m_funcs->glUniformMatrix4fv(description.m_location, description.m_size, GL_FALSE, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 16)); break; case GL_INT: m_funcs->glUniform1iv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 1)); break; case GL_INT_VEC2: m_funcs->glUniform2iv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 2)); break; case GL_INT_VEC3: m_funcs->glUniform3iv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 3)); break; case GL_INT_VEC4: m_funcs->glUniform4iv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 4)); break; case GL_BOOL: m_funcs->glUniform1iv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 1)); break; case GL_BOOL_VEC2: m_funcs->glUniform2iv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 2)); break; case GL_BOOL_VEC3: m_funcs->glUniform3iv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 3)); break; case GL_BOOL_VEC4: m_funcs->glUniform4iv(description.m_location, description.m_size, QGraphicsUtils::valueArrayFromVariant(v, description.m_size, 4)); break; case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: { Q_ASSERT(description.m_size == 1); m_funcs->glUniform1i(description.m_location, v.toInt()); break; } default: qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name; break; } } void QGraphicsHelperGL2::bindFrameBufferObject(GLuint frameBufferId) { if (m_fboFuncs != Q_NULLPTR) m_fboFuncs->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBufferId); else qWarning() << "FBO not supported by your OpenGL hardware"; } GLuint QGraphicsHelperGL2::boundFrameBufferObject() { GLint id = 0; m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &id); return id; } void QGraphicsHelperGL2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { Q_UNUSED(programId) Q_UNUSED(uniformBlockIndex) Q_UNUSED(uniformBlockBinding) qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)"; } void QGraphicsHelperGL2::bindBufferBase(GLenum target, GLuint index, GLuint buffer) { Q_UNUSED(target); Q_UNUSED(index); Q_UNUSED(buffer); qWarning() << "bindBufferBase is not supported by OpenGL 2.0 (since OpenGL 3.0)"; } void QGraphicsHelperGL2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) { Q_UNUSED(v) Q_UNUSED(description) Q_UNUSED(buffer) qWarning() << "UBO are not supported by OpenGL 2.0 (since OpenGL 3.1)"; } uint QGraphicsHelperGL2::uniformByteSize(const ShaderUniform &description) { uint rawByteSize = 0; int arrayStride = qMax(description.m_arrayStride, 0); int matrixStride = qMax(description.m_matrixStride, 0); switch (description.m_type) { case GL_FLOAT_VEC2: case GL_INT_VEC2: rawByteSize = 8; break; case GL_FLOAT_VEC3: case GL_INT_VEC3: rawByteSize = 12; break; case GL_FLOAT_VEC4: case GL_INT_VEC4: rawByteSize = 16; break; case GL_FLOAT_MAT2: rawByteSize = matrixStride ? 2 * matrixStride : 16; break; case GL_FLOAT_MAT3: rawByteSize = matrixStride ? 3 * matrixStride : 36; break; case GL_FLOAT_MAT4: rawByteSize = matrixStride ? 4 * matrixStride : 64; break; case GL_BOOL: rawByteSize = 1; break; case GL_BOOL_VEC2: rawByteSize = 2; break; case GL_BOOL_VEC3: rawByteSize = 3; break; case GL_BOOL_VEC4: rawByteSize = 4; break; case GL_INT: case GL_FLOAT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: rawByteSize = 4; break; } return arrayStride ? rawByteSize * arrayStride : rawByteSize; } } // Render } // Qt3D QT_END_NAMESPACE #endif // !QT_OPENGL_ES_2