/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_RENDER_QGRAPHICSHELPERGL2_H #define QT3D_RENDER_QGRAPHICSHELPERGL2_H #include #ifndef QT_OPENGL_ES_2 QT_BEGIN_NAMESPACE class QOpenGLFunctions_2_0; class QOpenGLExtension_ARB_framebuffer_object; namespace Qt3D { namespace Render { class QGraphicsHelperGL2 : public QGraphicsHelperInterface { public: QGraphicsHelperGL2(); // QGraphicHelperInterface interface void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) Q_DECL_OVERRIDE; void drawElementsInstanced(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances) Q_DECL_OVERRIDE; void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) Q_DECL_OVERRIDE; void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices) Q_DECL_OVERRIDE; void drawArrays(GLenum primitiveType, GLint first, GLsizei count) Q_DECL_OVERRIDE; void setVerticesPerPatch(GLint verticesPerPatch) Q_DECL_OVERRIDE; void useProgram(GLuint programId) Q_DECL_OVERRIDE; QVector programUniformsAndLocations(GLuint programId) Q_DECL_OVERRIDE; QVector programAttributesAndLocations(GLuint programId) Q_DECL_OVERRIDE; QVector programUniformBlocks(GLuint programId) Q_DECL_OVERRIDE; void vertexAttribDivisor(GLuint index, GLuint divisor) Q_DECL_OVERRIDE; void blendEquation(GLenum mode) Q_DECL_OVERRIDE; void alphaTest(GLenum mode1, GLenum mode2) Q_DECL_OVERRIDE; void depthTest(GLenum mode) Q_DECL_OVERRIDE; void depthMask(GLenum mode) Q_DECL_OVERRIDE; void cullFace(GLenum mode) Q_DECL_OVERRIDE; void frontFace(GLenum mode) Q_DECL_OVERRIDE; void enableAlphaCoverage() Q_DECL_OVERRIDE; void disableAlphaCoverage() Q_DECL_OVERRIDE; GLuint createFrameBufferObject() Q_DECL_OVERRIDE; void releaseFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE; void bindFrameBufferObject(GLuint frameBufferId) Q_DECL_OVERRIDE; GLuint boundFrameBufferObject() Q_DECL_OVERRIDE; bool checkFrameBufferComplete() Q_DECL_OVERRIDE; void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) Q_DECL_OVERRIDE; bool supportsFeature(Feature feature) const Q_DECL_OVERRIDE; void drawBuffers(GLsizei n, const int *bufs) Q_DECL_OVERRIDE; void bindFragDataLocation(GLuint shader, const QHash &outputs) Q_DECL_OVERRIDE; void bindUniform(const QVariant &v, const ShaderUniform &description) Q_DECL_OVERRIDE; void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Q_DECL_OVERRIDE; void bindBufferBase(GLenum target, GLuint index, GLuint buffer) Q_DECL_OVERRIDE; void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) Q_DECL_OVERRIDE; uint uniformByteSize(const ShaderUniform &description) Q_DECL_OVERRIDE; private: QOpenGLFunctions_2_0 *m_funcs; QOpenGLExtension_ARB_framebuffer_object *m_fboFuncs; }; } // Render } // Qt3D QT_END_NAMESPACE #endif // !QT_OPENGL_ES_2 #endif // QT3D_RENDER_QGRAPHICSHELPERGL2_H