/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qraycastingservice.h" #include "qraycastingservice_p.h" #include #include #include #include #include #include "math.h" QT_BEGIN_NAMESPACE namespace Qt3D { QCollisionQueryResult QRayCastingServicePrivate::collides(const QRay3D &ray, QBoundingVolumeProvider *provider, QAbstractCollisionQueryService::QueryMode mode, const QQueryHandle &handle) { Q_Q(QRayCastingService); const QVector spheres(provider->boundingVolumes()); QCollisionQueryResult result; q->setResultHandle(result, handle); if (mode == QAbstractCollisionQueryService::FirstHit) { QVector3D intersection; float collidingPointDistance = -1.0f; QNodeId collidingSphere; Q_FOREACH (QBoundingVolume *bs, spheres) { if (bs->intersects(ray, &intersection)) { const float distanceFromRay = ray.projectedDistance(intersection); if (collidingPointDistance == -1.0f || (distanceFromRay >= 0.0f && distanceFromRay < collidingPointDistance)) { collidingPointDistance = distanceFromRay; collidingSphere = bs->id(); } } } if (!collidingSphere.isNull()) { q->addEntityHit(result, collidingSphere); } } else if (mode == QAbstractCollisionQueryService::AllHits) { Q_FOREACH (QBoundingVolume *bs, spheres) { if (bs->intersects(ray)) q->addEntityHit(result, bs->id()); } } return result; } QRayCastingServicePrivate::QRayCastingServicePrivate(const QString &description, QBoundingVolumeProvider *provider) : QAbstractCollisionQueryServicePrivate(description) , m_handlesCount(0) , m_boundingProvider(provider) { } QRayCastingService::QRayCastingService(QBoundingVolumeProvider *provider) : QAbstractCollisionQueryService(*new QRayCastingServicePrivate(QStringLiteral("Collision detection service using Ray Casting"), provider)) { } QQueryHandle QRayCastingService::query(const QRay3D &ray, QAbstractCollisionQueryService::QueryMode mode) { Q_D(QRayCastingService); QQueryHandle handle = d->m_handlesCount.fetchAndStoreOrdered(1); // TODO: Implement run using jobs to avoid multiple threadpool FutureQueryResult future = QtConcurrent::run(d, &QRayCastingServicePrivate::collides, ray, d->m_boundingProvider, mode, handle); d->m_results.insert(handle, future); return handle; } QCollisionQueryResult QRayCastingService::fetchResult(const QQueryHandle &handle) { Q_D(QRayCastingService); return d->m_results.value(handle).result(); } QVector QRayCastingService::fetchAllResults() const { Q_D(const QRayCastingService); const QList futureResults = d->m_results.values(); QVector results; results.reserve(futureResults.size()); Q_FOREACH (const FutureQueryResult &future, futureResults) results.append(future.result()); return results; } } // Qt3D QT_END_NAMESPACE