/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_QRENDERASPECT_H #define QT3D_QRENDERASPECT_H #include #include QT_BEGIN_NAMESPACE class QOpenGLContext; namespace Qt3D { namespace Render { class Renderer; } class QRenderAspectPrivate; class QT3DRENDERERSHARED_EXPORT QRenderAspect : public QAbstractAspect { Q_OBJECT public: enum RenderType { Synchronous, Threaded }; explicit QRenderAspect(QObject *parent = 0); explicit QRenderAspect(RenderType type, QObject *parent = 0); void renderInitialize(QOpenGLContext *context); void renderSynchronous(); void renderShutdown(); QVector jobsToExecute(qint64 time) Q_DECL_OVERRIDE; void sceneNodeAdded(QSceneChangePtr &e) Q_DECL_OVERRIDE; void sceneNodeRemoved(QSceneChangePtr &e) Q_DECL_OVERRIDE; qint64 time() const; protected: void registerBackendTypes(); private: void setRootEntity(QEntity *rootObject) Q_DECL_OVERRIDE; void onInitialize(const QVariantMap &data) Q_DECL_OVERRIDE; void onCleanup() Q_DECL_OVERRIDE; void visitNode(QNode *node); Q_DECLARE_PRIVATE(QRenderAspect) QRenderAspect(QRenderAspectPrivate &dd, QObject *parent); friend class Render::Renderer; }; } QT_END_NAMESPACE #endif // QT3D_QRENDERASPECT_H