/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "quniformvalue_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { QUniformValue::QUniformValue() { } QUniformValue *QUniformValue::fromVariant(const QVariant &v, Qt3DCore::QFrameAllocator *allocator) { QUniformValue *u = allocator->allocate(); u->m_var = v; return u; } bool QUniformValue::operator ==(const QUniformValue &other) { return (other.m_var == m_var); } bool QUniformValue::operator !=(const QUniformValue &other) { return !operator ==(other); } void QUniformValue::apply(GraphicsContext *ctx, const ShaderUniform &shaderDescription) const { ctx->bindUniform(m_var, shaderDescription); } QUniformPack::~QUniformPack() { m_uniforms.clear(); } void QUniformPack::setUniform(const QString &glslName, const QUniformValue *val) { m_uniforms.insert(glslName, val); } void QUniformPack::setTexture(const QString &glslName, const Qt3DCore::QNodeId &texId) { for (int t=0; tbindUniform(m_textureUnit, description); int err = ctx->openGLContext()->functions()->glGetError(); if (err) { qCWarning(Render::Backend, "Error %d after setting uniform \"%s\" at location %d", err, qUtf8Printable(description.m_name), description.m_location); } } else { qCWarning(Render::Backend, "Invalid texture unit supplied for \"%s\"", qUtf8Printable(description.m_name)); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE