#DEFINES += QT3D_RENDER_VIEW_JOB_TIMING #DEFINES += QT3D_RENDER_DUMP_BACKEND_NODES INCLUDEPATH += $$PWD HEADERS += \ $$PWD/renderthread_p.h \ $$PWD/renderconfiguration_p.h \ $$PWD/renderer_p.h \ $$PWD/renderview_p.h \ $$PWD/rendercommand_p.h \ $$PWD/renderqueue_p.h \ $$PWD/parameterpack_p.h \ $$PWD/rendertarget_p.h \ $$PWD/attachmentpack_p.h \ $$PWD/shadervariables_p.h \ $$PWD/qgraphicsutils_p.h \ $$PWD/managers_p.h \ $$PWD/handle_types_p.h \ $$PWD/platformsurfacefilter_p.h \ $$PWD/cameralens_p.h \ $$PWD/entity_p.h \ $$PWD/layer_p.h \ $$PWD/nodefunctor_p.h \ $$PWD/transform_p.h \ $$PWD/boundingvolumedebug_p.h \ $$PWD/nodemanagers_p.h \ $$PWD/triangleboundingvolume_p.h \ $$PWD/openglvertexarrayobject_p.h \ $$PWD/trianglesextractor_p.h \ $$PWD/trianglesvisitor_p.h \ $$PWD/abstractrenderer_p.h \ $$PWD/computecommand_p.h \ $$PWD/rendersettings_p.h \ $$PWD/stringtoint_p.h \ $$PWD/backendnode_p.h \ $$PWD/rendertargetoutput_p.h \ $$PWD/commandexecuter_p.h \ $$PWD/uniform_p.h \ $$PWD/shaderparameterpack_p.h SOURCES += \ $$PWD/renderthread.cpp \ $$PWD/renderconfiguration.cpp \ $$PWD/renderer.cpp \ $$PWD/renderview.cpp \ $$PWD/rendercommand.cpp \ $$PWD/renderqueue.cpp \ $$PWD/parameterpack.cpp \ $$PWD/rendertarget.cpp \ $$PWD/managers.cpp \ $$PWD/platformsurfacefilter.cpp \ $$PWD/cameralens.cpp \ $$PWD/entity.cpp \ $$PWD/layer.cpp \ $$PWD/transform.cpp \ $$PWD/boundingvolumedebug.cpp \ $$PWD/nodemanagers.cpp \ $$PWD/triangleboundingvolume.cpp \ $$PWD/trianglesextractor.cpp \ $$PWD/trianglesvisitor.cpp \ $$PWD/computecommand.cpp \ $$PWD/rendersettings.cpp \ $$PWD/stringtoint.cpp \ $$PWD/backendnode.cpp \ $$PWD/rendertargetoutput.cpp \ $$PWD/attachmentpack.cpp \ $$PWD/commandexecuter.cpp \ $$PWD/openglvertexarrayobject.cpp \ $$PWD/uniform.cpp \ $$PWD/shaderparameterpack.cpp