INCLUDEPATH += $$PWD include("framegraph/framegraph.pri") include("jobs/render-jobs.pri") HEADERS += \ $$PWD/rendereraspect.h \ $$PWD/renderthread_p.h \ $$PWD/renderconfiguration_p.h \ $$PWD/renderdevice_p.h \ $$PWD/renderer_p.h \ $$PWD/rendermaterial_p.h \ $$PWD/rendermesh_p.h \ $$PWD/qgraphicscontext_p.h \ $$PWD/rendershader_p.h \ $$PWD/rendertechnique_p.h \ $$PWD/rendercameralens_p.h \ $$PWD/quniformvalue_p.h \ $$PWD/rendertexture_p.h \ $$PWD/rendertextureprovider_p.h \ $$PWD/meshdatamanager_p.h \ $$PWD/states/blendstate_p.h \ $$PWD/genericstate_p.h \ $$PWD/qgraphicshelperinterface_p.h \ $$PWD/qgraphicshelpergl3_p.h \ $$PWD/qgraphicshelperes2_p.h \ $$PWD/qgraphicshelpergl2_p.h \ $$PWD/renderview_p.h \ $$PWD/rendercommand_p.h \ $$PWD/renderqueues_p.h \ $$PWD/rendereffect_p.h \ $$PWD/renderrenderpass_p.h \ $$PWD/parameterpack_p.h \ $$PWD/texturedatamanager_p.h \ $$PWD/renderlayer_p.h \ $$PWD/renderlight_p.h \ $$PWD/renderentity_p.h \ $$PWD/rendertransform_p.h \ $$PWD/renderstate_p.h \ $$PWD/rendertarget_p.h \ $$PWD/renderattachment_p.h \ $$PWD/renderscene_p.h \ $$PWD/scenemanager_p.h \ $$PWD/attachmentpack_p.h \ $$PWD/shadervariables_p.h \ $$PWD/qgraphicsutils_p.h \ $$PWD/rendernodefunctor_p.h \ $$PWD/managers_p.h \ $$PWD/handle_types_p.h \ $$PWD/renderannotation_p.h \ $$PWD/renderparameter_p.h SOURCES += \ $$PWD/rendereraspect.cpp \ $$PWD/renderthread.cpp \ $$PWD/renderconfiguration.cpp \ $$PWD/renderdevice.cpp \ $$PWD/renderer.cpp \ $$PWD/rendermaterial.cpp \ $$PWD/rendermesh.cpp \ $$PWD/qgraphicscontext.cpp \ $$PWD/rendershader.cpp \ $$PWD/rendertechnique.cpp \ $$PWD/rendercameralens.cpp \ $$PWD/quniformvalue.cpp \ $$PWD/rendertexture.cpp \ $$PWD/rendertextureprovider.cpp \ $$PWD/meshdatamanager.cpp \ $$PWD/states/blendstate.cpp \ $$PWD/qgraphicshelpergl3.cpp \ $$PWD/qgraphicshelperes2.cpp \ $$PWD/qgraphicshelpergl2.cpp \ $$PWD/renderview.cpp \ $$PWD/rendercommand.cpp \ $$PWD/renderqueues.cpp \ $$PWD/rendereffect.cpp \ $$PWD/renderrenderpass.cpp \ $$PWD/parameterpack.cpp \ $$PWD/texturedatamanager.cpp \ $$PWD/renderlayer.cpp \ $$PWD/renderlight.cpp \ $$PWD/renderentity.cpp \ $$PWD/rendertransform.cpp \ $$PWD/renderstate.cpp \ $$PWD/rendertarget.cpp \ $$PWD/renderattachment.cpp \ $$PWD/renderscene.cpp \ $$PWD/scenemanager.cpp \ $$PWD/attachmentpack.cpp \ $$PWD/renderannotation.cpp \ $$PWD/renderparameter.cpp