/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_RENDER_RENDERCOMMAND_H #define QT3D_RENDER_RENDERCOMMAND_H #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLVertexArrayObject; namespace Qt3D { namespace Render { class RenderStateSet; class RenderCommand { public: RenderCommand(); HVao m_vao; // VAO used during the submission step to store all states and VBOs HMeshData m_meshData; HShader m_shader; // Shader for given pass and mesh QUniformPack m_uniforms; // Might need to be reworked so as to be able to destroy the // RenderTexture while submission is happening. GLint m_instancesCount; // Number of instances of the mesh, if 0 regular draw otherwise glDrawArraysInstanced or glDrawElementsInstanced RenderStateSet *m_stateSet; // A QAttribute pack might be interesting // This is a temporary fix in the meantime, to remove the hacked methods in RenderTechnique QHash m_parameterAttributeToShaderNames; float m_depth; int m_changeCost; uint m_shaderDna; union sortingType { char sorts[4]; int global; } m_sortingType; }; bool compareCommands(RenderCommand *r1, RenderCommand *r2); } // Render } // Qt3D QT_END_NAMESPACE #endif // QT3D_RENDER_RENDERCOMMAND_H