/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { RenderEffect::RenderEffect() : QBackendNode() { } RenderEffect::~RenderEffect() { cleanup(); } void RenderEffect::cleanup() { } void RenderEffect::updateFromPeer(QNode *peer) { QEffect *effect = static_cast(peer); m_techniques.clear(); m_parameterPack.clear(); Q_FOREACH (QTechnique *t, effect->techniques()) appendRenderTechnique(t->id()); Q_FOREACH (QParameter *p, effect->parameters()) m_parameterPack.appendParameter(p->id()); } void RenderEffect::sceneChangeEvent(const QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); QVariant propertyValue = propertyChange->value(); switch (e->type()) { case NodeAdded: if (propertyChange->propertyName() == QByteArrayLiteral("technique")) appendRenderTechnique(propertyValue.value()); else if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) m_parameterPack.appendParameter(propertyValue.value()); break; case NodeRemoved: if (propertyChange->propertyName() == QByteArrayLiteral("technique")) m_techniques.removeOne(propertyValue.value()); else if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) m_parameterPack.removeParameter(propertyValue.value()); break; default : break; } } void RenderEffect::appendRenderTechnique(const QNodeId &technique) { if (!m_techniques.contains(technique)) m_techniques.append(technique); } QList RenderEffect::techniques() const { return m_techniques; } QList RenderEffect::parameters() const { return m_parameterPack.parameters(); } } // Render } // Qt3D QT_END_NAMESPACE