/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. 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Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_RENDER_RENDERNODE_H #define QT3D_RENDER_RENDERNODE_H #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QMatrix4x4; namespace Qt3D { class QRenderAspect; class Sphere; class QNode; class QEntity; class QComponent; namespace Render { class Renderer; class Q_AUTOTEST_EXPORT RenderEntity : public QBackendNode { public: RenderEntity(); ~RenderEntity(); void cleanup(); void setParentHandle(HEntity parentHandle); void setRenderer(Renderer *renderer); void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE; void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE; void dump() const; void setHandle(HEntity handle); HEntity handle() const { return m_handle; } RenderEntity *parent() const; HEntity parentHandle() const { return m_parentHandle; } void appendChildHandle(HEntity childHandle); void removeChildHandle(HEntity childHandle); QVector childrenHandles() const { return m_childrenHandles; } QVector children() const; QMatrix4x4 *worldTransform(); const QMatrix4x4 *worldTransform() const; Sphere *localBoundingVolume() { return m_localBoundingVolume; } Sphere *worldBoundingVolume() { return m_worldBoundingVolume; } void addComponent(QComponent *component); void removeComponent(const QNodeId &nodeId); template QHandle componentHandle() const { return QHandle(); } template QList > componentsHandle() const { return QList >(); } template Backend *renderComponent() const { return Q_NULLPTR; } template QList renderComponents() const { return QList(); } template QNodeId componentUuid() const { return QNodeId(); } template QList componentsUuid() const { return QList(); } private: template void createRenderComponentHelper(Frontend *frontend, Manager *manager) { // We index using the Frontend id if (!manager->contains(frontend->id())) { Backend *backend = manager->getOrCreateResource(frontend->id()); backend->setRenderer(m_renderer); backend->setPeer(frontend); } } Renderer *m_renderer; HEntity m_handle; HEntity m_parentHandle; QVector m_childrenHandles; HMatrix m_worldTransform; Sphere *m_localBoundingVolume; Sphere *m_worldBoundingVolume; // Handles to Components QNodeId m_transformComponent; QNodeId m_meshComponent; QNodeId m_materialComponent; QNodeId m_cameraComponent; QList m_layerComponents; QList m_shaderDataComponents; QString m_objectName; }; template<> HMesh RenderEntity::componentHandle() const; template<> RenderMesh *RenderEntity::renderComponent() const; template<> HMaterial RenderEntity::componentHandle() const; template<> RenderMaterial *RenderEntity::renderComponent() const; template<> HCamera RenderEntity::componentHandle() const; template<> RenderCameraLens *RenderEntity::renderComponent() const; template<> HTransform RenderEntity::componentHandle() const; template<> RenderTransform *RenderEntity::renderComponent() const; template<> Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid() const; template<> Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid() const; template<> Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid() const; template<> Q_AUTOTEST_EXPORT QNodeId RenderEntity::componentUuid() const; template<> QList RenderEntity::componentsHandle() const; template<> QList RenderEntity::renderComponents() const; template<> Q_AUTOTEST_EXPORT QList RenderEntity::componentsUuid() const; template<> QList RenderEntity::componentsHandle() const; template<> QList RenderEntity::renderComponents() const; template<> Q_AUTOTEST_EXPORT QList RenderEntity::componentsUuid() const; class RenderEntityFunctor : public QBackendNodeFunctor { public: explicit RenderEntityFunctor(Renderer *renderer); QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE; void destroy(const QNodeId &id) const Q_DECL_OVERRIDE; private: Renderer *m_renderer; }; } // namespace Render } // namespace Qt3D QT_END_NAMESPACE #endif // QT3D_RENDER_RENDERNODE_H