/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "rendermaterial_p.h" #include "qgraphicscontext_p.h" #include "rendertechnique_p.h" #include "rendereffect_p.h" #include "qparameter.h" #include "qtechnique.h" #include "qmaterial.h" #include "qeffect.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { RenderMaterial::RenderMaterial() : QBackendNode() , m_enabled(true) { } RenderMaterial::~RenderMaterial() { cleanup(); } void RenderMaterial::cleanup() { m_parameterPack.clear(); } void RenderMaterial::updateFromPeer(QNode *node) { QMaterial *mat = static_cast(node); m_parameterPack.clear(); m_enabled = mat->isEnabled(); if (mat->effect() != Q_NULLPTR) m_effectUuid = mat->effect()->id(); Q_FOREACH (QParameter *p, mat->parameters()) m_parameterPack.appendParameter(p->id()); } void RenderMaterial::sceneChangeEvent(const QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); switch (e->type()) { case NodeUpdated: { if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) m_enabled = propertyChange->value().toBool(); break; } // Check for shader parameter case NodeAdded: { if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) m_parameterPack.appendParameter(propertyChange->value().value()); else if (propertyChange->propertyName() == QByteArrayLiteral("effect")) m_effectUuid = propertyChange->value().value(); break; } case NodeRemoved: { if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) m_parameterPack.removeParameter(propertyChange->value().value()); else if (propertyChange->propertyName() == QByteArrayLiteral("effect")) m_effectUuid = QNodeId(); break; } default: break; } } QList RenderMaterial::parameters() const { return m_parameterPack.parameters(); } QNodeId RenderMaterial::effect() const { return m_effectUuid; } } // namespace Render } // namespace Qt3D QT_END_NAMESPACE