/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderparameter_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { RenderParameter::RenderParameter() : QBackendNode() , m_shaderDataManager(Q_NULLPTR) , m_textureManager(Q_NULLPTR) { } void RenderParameter::updateFromPeer(QNode *mat) { QParameter *param = static_cast(mat); m_name = param->name(); m_value = toBackendValue(param->value()); } void RenderParameter::sceneChangeEvent(const QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (e->type() == NodeUpdated) { if (propertyChange->propertyName() == QByteArrayLiteral("name")) m_name = propertyChange->value().toString(); else if (propertyChange->propertyName() == QByteArrayLiteral("value")) m_value = toBackendValue(propertyChange->value()); } } QString RenderParameter::name() const { return m_name; } QVariant RenderParameter::value() const { return m_value; } void RenderParameter::setShaderDataManager(ShaderDataManager *shaderDataManager) { m_shaderDataManager = shaderDataManager; } void RenderParameter::setTextureManager(TextureManager *textureManager) { m_textureManager = textureManager; } QVariant RenderParameter::toBackendValue(const QVariant &value) { QNode *node = value.value(); if (node == Q_NULLPTR) { return value; } else if (qobject_cast(node)) { return QVariant::fromValue(static_cast(createBackendNode(node))); } else if (qobject_cast(node)) { return QVariant::fromValue(static_cast(createBackendNode(node))); } else { qFatal("Texture and ShaderData are the only types of Node allowed as parameters"); return QVariant(); } } } // Render } // Qt3D QT_END_NAMESPACE