/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderscene_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { RenderScene::RenderScene() : QBackendNode(QBackendNode::ReadWrite) , m_sceneManager(Q_NULLPTR) { } void RenderScene::updateFromPeer(QNode *peer) { QAbstractSceneLoader *loader = static_cast(peer); m_source = loader->source(); m_sceneManager->addSceneData(m_source, peerUuid()); } void RenderScene::sceneChangeEvent(const QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("source")) { m_source = propertyChange->value().toUrl(); m_sceneManager->addSceneData(m_source, peerUuid()); } } QUrl RenderScene::source() const { return m_source; } void RenderScene::setSceneSubtree(QEntity *subTree) { QBackendScenePropertyChangePtr e(new QBackendScenePropertyChange(NodeUpdated, peerUuid())); e->setPropertyName("scene"); // The Frontend element has to perform the clone // So that the objects are created in the main thread e->setValue(QVariant::fromValue(subTree)); e->setTargetNode(peerUuid()); notifyObservers(e); QBackendScenePropertyChangePtr e2(new QBackendScenePropertyChange(NodeUpdated, peerUuid())); e2->setPropertyName("status"); e2->setValue(subTree != Q_NULLPTR ? QAbstractSceneLoader::Loaded : QAbstractSceneLoader::Error); e2->setTargetNode(peerUuid()); notifyObservers(e2); } void RenderScene::setSceneManager(SceneManager *manager) { if (m_sceneManager != manager) m_sceneManager = manager; } RenderSceneFunctor::RenderSceneFunctor(SceneManager *sceneManager) : m_sceneManager(sceneManager) { } QBackendNode *RenderSceneFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const { RenderScene *scene = m_sceneManager->getOrCreateResource(frontend->id()); scene->setFactory(factory); scene->setSceneManager(m_sceneManager); scene->setPeer(frontend); return scene; } QBackendNode *RenderSceneFunctor::get(const QNodeId &id) const { return m_sceneManager->lookupResource(id); } void RenderSceneFunctor::destroy(const QNodeId &id) const { m_sceneManager->releaseResource(id); } } // Render } // Qt3D QT_END_NAMESPACE