/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "rendersettings_p.h" #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { RenderSettings::RenderSettings() : BackendNode() { } void RenderSettings::updateFromPeer(Qt3DCore::QNode *peer) { QRenderSettings *settings = static_cast(peer); m_pickMethod = settings->pickMethod(); m_pickResultMode = settings->pickResultMode(); } void RenderSettings::cleanup() { m_pickMethod = QRenderSettings::BoundingVolumePicking; m_pickResultMode = QRenderSettings::NearestPick; } void RenderSettings::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == NodeUpdated) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("pickMethod")) m_pickMethod = propertyChange->value().value(); else if (propertyChange->propertyName() == QByteArrayLiteral("pickResult")) m_pickResultMode = propertyChange->value().value(); markDirty(AbstractRenderer::AllDirty); } } RenderSettingsFunctor::RenderSettingsFunctor(AbstractRenderer *renderer) : m_renderer(renderer) { } Qt3DCore::QBackendNode *RenderSettingsFunctor::create(Qt3DCore::QNode *frontend) const { QRenderSettings *settingsFrontend = static_cast(frontend); if (m_renderer->settings() != Q_NULLPTR) { qWarning() << "Renderer settings already exists"; return Q_NULLPTR; } RenderSettings *settings = new RenderSettings; settings->setPeer(settingsFrontend); settings->setRenderer(m_renderer); m_renderer->setSettings(settings); return settings; } Qt3DCore::QBackendNode *RenderSettingsFunctor::get(Qt3DCore::QNodeId id) const { Q_UNUSED(id); return Q_NULLPTR; } void RenderSettingsFunctor::destroy(Qt3DCore::QNodeId id) const { Q_UNUSED(id); // Deletes the old settings object m_renderer->setSettings(Q_NULLPTR); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE