/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "rendersettings_p.h" #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { RenderSettings::RenderSettings() : BackendNode() , m_renderPolicy(QRenderSettings::OnDemand) , m_pickMethod(QPickingSettings::BoundingVolumePicking) , m_pickResultMode(QPickingSettings::NearestPick) , m_faceOrientationPickingMode(QPickingSettings::FrontFace) , m_activeFrameGraph() { } void RenderSettings::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_activeFrameGraph = data.activeFrameGraphId; m_renderPolicy = data.renderPolicy; m_pickMethod = data.pickMethod; m_pickResultMode = data.pickResultMode; m_faceOrientationPickingMode = data.faceOrientationPickingMode; } void RenderSettings::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (e->type() == PropertyUpdated) { QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("pickMethod")) m_pickMethod = propertyChange->value().value(); else if (propertyChange->propertyName() == QByteArrayLiteral("pickResult")) m_pickResultMode = propertyChange->value().value(); else if (propertyChange->propertyName() == QByteArrayLiteral("faceOrientationPickingMode")) m_faceOrientationPickingMode = propertyChange->value().value(); else if (propertyChange->propertyName() == QByteArrayLiteral("activeFrameGraph")) m_activeFrameGraph = propertyChange->value().value(); else if (propertyChange->propertyName() == QByteArrayLiteral("renderPolicy")) m_renderPolicy = propertyChange->value().value(); markDirty(AbstractRenderer::AllDirty); } BackendNode::sceneChangeEvent(e); } RenderSettingsFunctor::RenderSettingsFunctor(AbstractRenderer *renderer) : m_renderer(renderer) { } Qt3DCore::QBackendNode *RenderSettingsFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const { Q_UNUSED(change); if (m_renderer->settings() != nullptr) { qWarning() << "Renderer settings already exists"; return nullptr; } RenderSettings *settings = new RenderSettings; settings->setRenderer(m_renderer); m_renderer->setSettings(settings); return settings; } Qt3DCore::QBackendNode *RenderSettingsFunctor::get(Qt3DCore::QNodeId id) const { Q_UNUSED(id); return m_renderer->settings(); } void RenderSettingsFunctor::destroy(Qt3DCore::QNodeId id) const { Q_UNUSED(id); // Deletes the old settings object auto settings = m_renderer->settings(); delete settings; m_renderer->setSettings(nullptr); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE