/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_RENDER_RENDERSTATE_H #define QT3D_RENDER_RENDERSTATE_H #include #include QT_BEGIN_NAMESPACE namespace Qt3D { class QRenderState; namespace Render { class QGraphicsContext; enum StateMask { BlendStateMask = 1 << 0, StencilWriteStateMask = 1 << 1, StencilTestStateMask = 1 << 2, ScissorStateMask = 1 << 3, DepthTestStateMask = 1 << 4, DepthWriteStateMask = 1 << 5, CullFaceStateMask = 1 << 6, AlphaTestMask = 1 << 7, FrontFaceStateMask = 1 << 8, DitheringStateMask = 1 << 9, AlphaCoverageStateMask = 1 << 10, PolygonOffsetStateMask = 1 << 11, ColorStateMask = 1 << 12 }; typedef quint64 StateMaskSet; class Q_AUTOTEST_EXPORT RenderState { public: virtual ~RenderState() {} virtual void apply(QGraphicsContext* gc) const = 0; virtual StateMaskSet mask() const = 0; static RenderState *getOrCreateBackendState(QRenderState *renderState); protected: }; class RenderStateSet { public: RenderStateSet(); void addState(RenderState* ds); /** * @brief changeCost - metric of cost to change to this state-set from * a candidate previous state-set. This is used to find an optimal * ordering of state-sets when sending draw commands. * @param previousState * @return */ int changeCost(RenderStateSet* previousState); void apply(QGraphicsContext* gc); StateMaskSet stateMask() const; void resetMasked(StateMaskSet maskOfStatesToReset, QGraphicsContext* gc); private: /** * @brief contains - check if this set contains a matching piece of state * @param ds * @return */ bool contains(RenderState* ds) const; QSet m_states; StateMaskSet m_stateMask; RenderStateSet* m_cachedPrevious; QList m_cachedDeltaStates; }; } // Render } // namespace Qt3D QT_END_NAMESPACE #endif // QT3D_RENDER_RENDERSTATE_H