/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { RenderTargetOutput::RenderTargetOutput() : BackendNode() { } void RenderTargetOutput::updateFromPeer(Qt3DCore::QNode *peer) { QRenderTargetOutput *attachment = static_cast(peer); m_attachmentData.m_mipLevel = attachment->mipLevel(); m_attachmentData.m_layer = attachment->layer(); m_attachmentData.m_point = attachment->attachmentPoint(); m_attachmentData.m_face = attachment->face(); if (attachment->texture()) m_attachmentData.m_textureUuid = attachment->texture()->id(); } Qt3DCore::QNodeId RenderTargetOutput::textureUuid() const { return m_attachmentData.m_textureUuid; } int RenderTargetOutput::mipLevel() const { return m_attachmentData.m_mipLevel; } int RenderTargetOutput::layer() const { return m_attachmentData.m_layer; } QString RenderTargetOutput::name() const { return m_attachmentData.m_name; } QRenderTargetOutput::CubeMapFace RenderTargetOutput::face() const { return m_attachmentData.m_face; } QRenderTargetOutput::AttachmentPoint RenderTargetOutput::point() const { return m_attachmentData.m_point; } void RenderTargetOutput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); if (e->type() == NodeUpdated) { if (propertyChange->propertyName() == QByteArrayLiteral("type")) { m_attachmentData.m_point = static_cast(propertyChange->value().toInt()); } else if (propertyChange->propertyName() == QByteArrayLiteral("texture")) { m_attachmentData.m_textureUuid = propertyChange->value().value(); } else if (propertyChange->propertyName() == QByteArrayLiteral("mipLevel")) { m_attachmentData.m_mipLevel = propertyChange->value().toInt(); } else if (propertyChange->propertyName() == QByteArrayLiteral("layer")) { m_attachmentData.m_layer = propertyChange->value().toInt(); } else if (propertyChange->propertyName() == QByteArrayLiteral("face")) { m_attachmentData.m_face = static_cast(propertyChange->value().toInt()); } markDirty(AbstractRenderer::AllDirty); } } Attachment RenderTargetOutput::attachment() const { return m_attachmentData; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE