/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "rendertechnique_p.h" #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { RenderTechnique::RenderTechnique() : QBackendNode() , m_openglFilter(new QOpenGLFilter()) { } RenderTechnique::~RenderTechnique() { cleanup(); delete m_openglFilter; } void RenderTechnique::cleanup() { } void RenderTechnique::updateFromPeer(QNode *peer) { m_parameterPack.clear(); m_renderPasses.clear(); m_annotationList.clear(); QTechnique *technique = static_cast(peer); if (technique != Q_NULLPTR) { Q_FOREACH (QParameter *p, technique->parameters()) m_parameterPack.appendParameter(p->id()); Q_FOREACH (QRenderPass *rPass, technique->renderPasses()) appendRenderPass(rPass->id()); Q_FOREACH (QAnnotation *annotation, technique->annotations()) appendAnnotation(annotation->id()); // Copy OpenGLFilter info from frontend OpenGLFilter QOpenGLFilter *peerFilter = technique->openGLFilter(); m_openglFilter->copy(*peerFilter); } } void RenderTechnique::sceneChangeEvent(const QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); switch (e->type()) { case NodeUpdated: { if (propertyChange->propertyName() == QByteArrayLiteral("openGLFilter")) { QOpenGLFilter *filter = propertyChange->value().value(); if (filter != Q_NULLPTR) { m_openglFilter->copy(*filter); delete filter; } } break; } case NodeAdded: { if (propertyChange->propertyName() == QByteArrayLiteral("pass")) { appendRenderPass(propertyChange->value().value()); } else if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) { m_parameterPack.appendParameter(propertyChange->value().value()); } else if (propertyChange->propertyName() == QByteArrayLiteral("annotation")) { appendAnnotation(propertyChange->value().value()); } break; } case NodeRemoved: { if (propertyChange->propertyName() == QByteArrayLiteral("pass")) { removeRenderPass(propertyChange->value().value()); } else if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) { m_parameterPack.removeParameter(propertyChange->value().value()); } else if (propertyChange->propertyName() == QByteArrayLiteral("annotation")) { removeAnnotation(propertyChange->value().value()); } break; } default: break; } } QList RenderTechnique::parameters() const { return m_parameterPack.parameters(); } void RenderTechnique::appendRenderPass(const QNodeId &renderPassId) { if (!m_renderPasses.contains(renderPassId)) m_renderPasses.append(renderPassId); } void RenderTechnique::removeRenderPass(const QNodeId &renderPassId) { m_renderPasses.removeOne(renderPassId); } QList RenderTechnique::annotations() const { return m_annotationList; } QList RenderTechnique::renderPasses() const { return m_renderPasses; } QOpenGLFilter *RenderTechnique::openGLFilter() const { return m_openglFilter; } void RenderTechnique::appendAnnotation(const QNodeId &criterionId) { if (!m_annotationList.contains(criterionId)) m_annotationList.append(criterionId); } void RenderTechnique::removeAnnotation(const QNodeId &criterionId) { m_annotationList.removeOne(criterionId); } } // namespace Render } // namespace Qt3D QT_END_NAMESPACE