/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_RENDER_RENDERTEXTURE_H #define QT3D_RENDER_RENDERTEXTURE_H #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLTexture; namespace Qt3D { class QAbstractTextureProvider; namespace Render { class TextureManager; class TextureImageManager; class TextureDataManager; typedef uint TextureDNA; class RenderTexture : public QBackendNode { public: RenderTexture(); ~RenderTexture(); void cleanup(); void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE; QOpenGLTexture* getOrCreateGLTexture() ; GLint textureId(); bool isTextureReset() const; void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE; TextureDNA dna() const; void setTextureManager(TextureManager *manager); void setTextureImageManager(TextureImageManager *manager); void setTextureDataManager(TextureDataManager *manager); void updateAndLoadTextureImage(); void addTextureImageData(HTextureImage handle); void removeTextureImageData(HTextureImage handle); void requestTextureDataUpdate(); void addToPendingTextureJobs(); void setSize(int width, int height, int depth); void setFormat(QAbstractTextureProvider::TextureFormat format); inline QVector textureImages() const { return m_textureImages; } inline QAbstractTextureProvider::TextureFormat format() const { return m_format; } private: QOpenGLTexture *m_gl; QOpenGLTexture *buildGLTexture(); void setToGLTexture(RenderTextureImage *rImg, TexImageData *imgData); void updateWrapAndFilters(); int m_width; int m_height; int m_depth; int m_layers; bool m_generateMipMaps; QAbstractTextureProvider::Target m_target; QAbstractTextureProvider::TextureFormat m_format; QAbstractTextureProvider::Filter m_magnificationFilter; QAbstractTextureProvider::Filter m_minificationFilter; QTextureWrapMode::WrapMode m_wrapModeX; QTextureWrapMode::WrapMode m_wrapModeY; QTextureWrapMode::WrapMode m_wrapModeZ; float m_maximumAnisotropy; QAbstractTextureProvider::ComparisonFunction m_comparisonFunction; QAbstractTextureProvider::ComparisonMode m_comparisonMode; QVector m_textureImages; bool m_isDirty; bool m_filtersAndWrapUpdated; bool m_dataUploadRequired; bool m_formatWasSpecified; QMutex *m_lock; TextureDNA m_textureDNA; TextureManager *m_textureManager; TextureImageManager *m_textureImageManager; TextureDataManager *m_textureDataManager; void updateDNA(); }; class RenderTextureFunctor : public QBackendNodeFunctor { public: explicit RenderTextureFunctor(TextureManager *textureManager, TextureImageManager *textureImageManager, TextureDataManager *textureDataManager); QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_FINAL; QBackendNode *get(const QNodeId &id) const Q_DECL_FINAL; void destroy(const QNodeId &id) const Q_DECL_FINAL; private: TextureManager *m_textureManager; TextureImageManager *m_textureImageManager; TextureDataManager *m_textureDataManager; }; } // namespace Render } // namespace Qt3D QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3D::Render::RenderTexture*) #endif // QT3D_RENDER_RENDERTEXTURE_H