/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3D_RENDER_RENDERTEXTUREIMAGE_H #define QT3D_RENDER_RENDERTEXTUREIMAGE_H #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { class TextureManager; class TextureImageManager; class TextureDataManager; typedef uint TextureImageDNA; class RenderTextureImage : public QBackendNode { public: RenderTextureImage(); void cleanup(); void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE; void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE; int m_layer; int m_mipmapLevel; QAbstractTextureProvider::CubeMapFace m_face; bool m_dirty; inline TextureImageDNA dna() const { return m_dna; } inline int layer() const { return m_layer; } inline int mipmapLevel() const { return m_mipmapLevel; } inline QAbstractTextureProvider::CubeMapFace face() const { return m_face; } void setTextureManager(TextureManager *manager); void setTextureImageManager(TextureImageManager *manager); void setTextureDataManager(TextureDataManager *manager); void unsetDirty(); inline bool isDirty() const { return m_dirty; } inline QTextureDataFunctorPtr textureDataFunctor() const { return m_functor; } void setTextureDataHandle(HTextureData handle); inline HTextureData textureDataHandle() const { return m_textureDataHandle; } inline QTextureDataFunctorPtr dataFunctor() const { return m_functor; } private: void updateDNA(); QTextureDataFunctorPtr m_functor; HTextureData m_textureDataHandle; TextureManager *m_textureManager; TextureImageManager *m_textureImageManager; TextureDataManager *m_textureDataManager; QList m_referencedTextures; HTexture m_textureProvider; QNodeId m_textureProviderId; TextureImageDNA m_dna; }; class RenderTextureImageFunctor : public QBackendNodeFunctor { public: explicit RenderTextureImageFunctor(TextureManager *textureManager, TextureImageManager *textureImageManager, TextureDataManager *textureDataManager); QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_FINAL; QBackendNode *get(const QNodeId &id) const Q_DECL_FINAL; void destroy(const QNodeId &id) const Q_DECL_FINAL; private: TextureManager *m_textureManager; TextureImageManager *m_textureImageManager; TextureDataManager *m_textureDataManager; }; } // Render } // Qt3D QT_END_NAMESPACE #endif // QT3D_RENDER_RENDERTEXTUREIMAGE_H