/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderthread_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { RenderThread::RenderThread(AbstractRenderer *renderer) : QThread(), m_renderer(renderer), m_semaphore(0) { } RenderThread::~RenderThread() { } // Called by Renderer in the context of the Aspect Thread void RenderThread::waitForStart( Priority priority ) { qCDebug(Render::Backend) << "Starting Render thread and then going to sleep until it is ready for us..."; start( priority ); m_semaphore.acquire(); qCDebug(Render::Backend) << "Render thread is now ready & calling thread is now awake again"; } // RenderThread context void RenderThread::run() { // return control to the aspect thread that created us. m_semaphore.release(); // This call to Renderer::initialize() waits for a surface to be set on the // renderer in the context of the Aspect Thread m_renderer->initialize(); // Enter the main OpenGL submission loop. m_renderer->render(); // Clean up any OpenGL resources m_renderer->releaseGraphicsResources(); qCDebug(Render::Backend) << "Exiting RenderThread"; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE