/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "rendertransform_p.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { RenderTransform::RenderTransform() : QBackendNode() { } void RenderTransform::updateFromPeer(QNode *peer) { QTransform *transform = static_cast(peer); m_transformMatrix = transform->matrix(); m_enabled = transform->isEnabled(); } QMatrix4x4 RenderTransform::transformMatrix() const { return m_transformMatrix; } void RenderTransform::sceneChangeEvent(const QSceneChangePtr &e) { if (e->type() == NodeUpdated) { const QScenePropertyChangePtr &propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("matrix")) m_transformMatrix = propertyChange->value().value(); else if (propertyChange->propertyName() == QByteArrayLiteral("enabled")) m_enabled = propertyChange->value().toBool(); } } } // Render } // Qt3D QT_END_NAMESPACE