/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_RENDERVIEWBUILDER_H #define QT3DRENDER_RENDER_RENDERVIEWBUILDER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class Renderer; using SynchronizerJobPtr = GenericLambdaJobPtr>; using ComputableEntityFilterPtr = FilterEntityByComponentJobPtr; using RenderableEntityFilterPtr = FilterEntityByComponentJobPtr; class Q_AUTOTEST_EXPORT RenderViewBuilder { public: explicit RenderViewBuilder(Render::FrameGraphNode *leafNode, int renderViewIndex, Renderer *renderer); RenderViewInitializerJobPtr renderViewJob() const; FilterLayerEntityJobPtr filterEntityByLayerJob() const; LightGathererPtr lightGathererJob() const; RenderableEntityFilterPtr renderableEntityFilterJob() const; ComputableEntityFilterPtr computableEntityFilterJob() const; FrustumCullingJobPtr frustumCullingJob() const; QVector renderViewBuilderJobs() const; QVector materialGathererJobs() const; SynchronizerJobPtr syncRenderViewInitializationJob() const; SynchronizerJobPtr syncFrustumCullingJob() const; SynchronizerJobPtr syncRenderCommandBuildingJob() const; SynchronizerJobPtr syncRenderViewCommandBuildersJob() const; SynchronizerJobPtr setClearDrawBufferIndexJob() const; QVector buildJobHierachy() const; Renderer *renderer() const; int renderViewIndex() const; static int optimalJobCount(); static void removeEntitiesNotInSubset(QVector &entities, QVector subset); private: const int m_renderViewIndex; Renderer *m_renderer; RenderViewInitializerJobPtr m_renderViewJob; FilterLayerEntityJobPtr m_filterEntityByLayerJob; LightGathererPtr m_lightGathererJob; RenderableEntityFilterPtr m_renderableEntityFilterJob; ComputableEntityFilterPtr m_computableEntityFilterJob; FrustumCullingJobPtr m_frustumCullingJob; QVector m_renderViewBuilderJobs; QVector m_materialGathererJobs; SynchronizerJobPtr m_syncRenderViewInitializationJob; SynchronizerJobPtr m_syncFrustumCullingJob; SynchronizerJobPtr m_syncRenderCommandBuildingJob; SynchronizerJobPtr m_syncRenderViewCommandBuildersJob; SynchronizerJobPtr m_setClearDrawBufferIndexJob; static const int m_optimalParallelJobCount; }; } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RENDERVIEWBUILDER_H