/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "resourceaccessor_p.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { RenderBackendResourceAccessor::~RenderBackendResourceAccessor() { } ResourceAccessor::ResourceAccessor(NodeManagers *mgr) : m_glTextureManager(mgr->glTextureManager()) , m_textureManager(mgr->textureManager()) , m_attachmentManager(mgr->attachmentManager()) , m_entityManager(mgr->renderNodesManager()) { } // called by render plugins from arbitrary thread bool ResourceAccessor::accessResource(ResourceType type, Qt3DCore::QNodeId nodeId, void **handle, QMutex **lock) { switch (type) { case RenderBackendResourceAccessor::OGLTexture: { Texture *tex = m_textureManager->lookupResource(nodeId); if (!tex) return false; GLTexture *glTex = m_glTextureManager->lookupResource(tex->peerId()); if (!glTex) return false; if (glTex->isDirty()) return false; QOpenGLTexture **glTextureHandle = reinterpret_cast(handle); *glTextureHandle = glTex->getOrCreateGLTexture(); *lock = glTex->textureLock(); return true; } case RenderBackendResourceAccessor::OutputAttachment: { RenderTargetOutput *output = m_attachmentManager->lookupResource(nodeId); if (output) { Attachment **attachmentData = reinterpret_cast(handle); *attachmentData = output->attachment(); return true; } break; } case RenderBackendResourceAccessor::EntityHandle: { Entity *entity = m_entityManager->lookupResource(nodeId); if (entity) { Entity **pEntity = reinterpret_cast(handle); *pEntity = entity; return true; } break; } default: break; } return false; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE