/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "segmentsvisitor_p.h" #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { bool isSegmentBased(Qt3DRender::QGeometryRenderer::PrimitiveType type) Q_DECL_NOTHROW { switch (type) { case Qt3DRender::QGeometryRenderer::Lines: case Qt3DRender::QGeometryRenderer::LineStrip: case Qt3DRender::QGeometryRenderer::LineLoop: case Qt3DRender::QGeometryRenderer::LinesAdjacency: case Qt3DRender::QGeometryRenderer::LineStripAdjacency: return true; default: return false; } } // indices, vertices are already offset template void traverseSegmentsIndexed(Index *indices, Vertex *vertices, const BufferInfo &indexInfo, const BufferInfo &vertexInfo, SegmentsVisitor *visitor) { uint i = 0; const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex); const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U); uint ndx[2]; Vector3D abc[2]; while (i < indexInfo.count) { for (uint u = 0; u < 2; ++u) { ndx[u] = indices[i + u]; const uint idx = ndx[u] * verticesStride; for (uint j = 0; j < maxVerticesDataSize; ++j) { abc[u][j] = vertices[idx + j]; } } visitor->visit(ndx[0], abc[0], ndx[1], abc[1]); i += 2; } } // vertices are already offset template void traverseSegments(Vertex *vertices, const BufferInfo &vertexInfo, SegmentsVisitor *visitor) { uint i = 0; const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex); const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U); uint ndx[2]; Vector3D abc[2]; while (i < vertexInfo.count) { for (uint u = 0; u < 2; ++u) { ndx[u] = (i + u); const uint idx = ndx[u] * verticesStride; for (uint j = 0; j < maxVerticesDataSize; ++j) abc[u][j] = vertices[idx + j]; } visitor->visit(ndx[0], abc[0], ndx[1], abc[1]); i += 2; } } // indices, vertices are already offset template void traverseSegmentStripIndexed(Index *indices, Vertex *vertices, const BufferInfo &indexInfo, const BufferInfo &vertexInfo, SegmentsVisitor *visitor, bool loop) { uint i = 0; uint stripStartIndex = 0; const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex); const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U); uint ndx[2]; Vector3D abc[2]; while (i < indexInfo.count) { if (indexInfo.restartEnabled && indexInfo.restartIndexValue == static_cast(indices[i])) { ++i; continue; } stripStartIndex = i; ndx[0] = indices[stripStartIndex]; uint idx = ndx[0] * verticesStride; for (uint j = 0; j < maxVerticesDataSize; ++j) abc[0][j] = vertices[idx + j]; ++i; while (i < indexInfo.count && (!indexInfo.restartEnabled || indexInfo.restartIndexValue != static_cast(indices[i]))) { ndx[1] = indices[i]; if (ndx[0] != ndx[1]) { idx = ndx[1] * verticesStride; for (uint j = 0; j < maxVerticesDataSize; ++j) abc[1][j] = vertices[idx + j]; visitor->visit(ndx[0], abc[0], ndx[1], abc[1]); } ++i; ndx[0] = ndx[1]; abc[0] = abc[1]; } if (loop) { ndx[1] = indices[stripStartIndex]; if (ndx[0] != ndx[1]) { idx = ndx[1] * verticesStride; for (uint j = 0; j < maxVerticesDataSize; ++j) abc[1][j] = vertices[idx + j]; visitor->visit(ndx[0], abc[0], ndx[1], abc[1]); } } } } // vertices are already offset template void traverseSegmentStrip(Vertex *vertices, const BufferInfo &vertexInfo, SegmentsVisitor *visitor, bool loop) { uint i = 0; const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex); const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U); uint ndx[2]; Vector3D abc[2]; ndx[0] = i; uint idx = ndx[0] * verticesStride; for (uint j = 0; j < maxVerticesDataSize; ++j) abc[0][j] = vertices[idx + j]; while (i < vertexInfo.count - 1) { ndx[1] = (i + 1); idx = ndx[1] * verticesStride; for (uint j = 0; j < maxVerticesDataSize; ++j) abc[1][j] = vertices[idx + j]; visitor->visit(ndx[0], abc[0], ndx[1], abc[1]); ++i; ndx[0] = ndx[1]; abc[0] = abc[1]; } if (loop) { ndx[1] = 0; idx = ndx[1] * verticesStride; for (uint j = 0; j < maxVerticesDataSize; ++j) abc[1][j] = vertices[idx + j]; visitor->visit(ndx[0], abc[0], ndx[1], abc[1]); } } // indices, vertices are already offset template void traverseSegmentAdjacencyIndexed(Index *indices, Vertex *vertices, const BufferInfo &indexInfo, const BufferInfo &vertexInfo, SegmentsVisitor *visitor) { uint i = 1; uint n = indexInfo.count - 1; const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex); const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U); uint ndx[2]; Vector3D abc[2]; while (i < n) { for (uint u = 0; u < 2; ++u) { ndx[u] = indices[i + u]; const uint idx = ndx[u] * verticesStride; for (uint j = 0; j < maxVerticesDataSize; ++j) { abc[u][j] = vertices[idx + j]; } } visitor->visit(ndx[0], abc[0], ndx[1], abc[1]); i += 2; } } // vertices are already offset template void traverseSegmentAdjacency(Vertex *vertices, const BufferInfo &vertexInfo, SegmentsVisitor *visitor) { uint i = 1; uint n = vertexInfo.count - 1; const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex); const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U); uint ndx[2]; Vector3D abc[2]; while (i < n) { for (uint u = 0; u < 2; ++u) { ndx[u] = (i + u); const uint idx = ndx[u] * verticesStride; for (uint j = 0; j < maxVerticesDataSize; ++j) abc[u][j] = vertices[idx + j]; } visitor->visit(ndx[0], abc[0], ndx[1], abc[1]); i += 2; } } template struct IndexedVertexExecutor { template void operator ()(const BufferInfo &vertexInfo, Vertex * vertices) { switch (m_primitiveType) { case Qt3DRender::QGeometryRenderer::Lines: traverseSegmentsIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); return; case Qt3DRender::QGeometryRenderer::LineStrip: traverseSegmentStripIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor, false); return; case Qt3DRender::QGeometryRenderer::LineLoop: traverseSegmentStripIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor, true); return; case Qt3DRender::QGeometryRenderer::LinesAdjacency: traverseSegmentAdjacencyIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); return; case Qt3DRender::QGeometryRenderer::LineStripAdjacency: // fall through default: Q_UNREACHABLE(); return; } } BufferInfo m_indexBufferInfo; Index *m_indices; Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; Visitor* m_visitor; }; template struct IndexExecutor { template void operator ()( const BufferInfo &indexInfo, Index *indices) { IndexedVertexExecutor exec; exec.m_primitiveType = m_primitiveType; exec.m_indices = indices; exec.m_indexBufferInfo = indexInfo; exec.m_visitor = m_visitor; Qt3DRender::Render::Visitor::processBuffer(m_vertexBufferInfo, exec); } BufferInfo m_vertexBufferInfo; Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; Visitor* m_visitor; }; template struct VertexExecutor { template void operator ()(const BufferInfo &vertexInfo, Vertex *vertices) { switch (m_primitiveType) { case Qt3DRender::QGeometryRenderer::Lines: traverseSegments(vertices, vertexInfo, m_visitor); return; case Qt3DRender::QGeometryRenderer::LineStrip: traverseSegmentStrip(vertices, vertexInfo, m_visitor, false); return; case Qt3DRender::QGeometryRenderer::LineLoop: traverseSegmentStrip(vertices, vertexInfo, m_visitor, true); return; case Qt3DRender::QGeometryRenderer::LinesAdjacency: traverseSegmentAdjacency(vertices, vertexInfo, m_visitor); return; case Qt3DRender::QGeometryRenderer::LineStripAdjacency: // fall through default: Q_UNREACHABLE(); return; } } Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; Visitor* m_visitor; }; } // anonymous SegmentsVisitor::~SegmentsVisitor() { } void SegmentsVisitor::apply(const Qt3DCore::QEntity *entity) { GeometryRenderer *renderer = m_manager->geometryRendererManager()->lookupResource(entity->id()); apply(renderer, entity->id()); } void SegmentsVisitor::apply(const GeometryRenderer *renderer, const Qt3DCore::QNodeId id) { m_nodeId = id; if (renderer && renderer->instanceCount() == 1 && isSegmentBased(renderer->primitiveType())) { Visitor::visitPrimitives, IndexExecutor, SegmentsVisitor>(m_manager, renderer, this); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE