/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "stringtoint_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { struct StringToIntCache { QReadWriteLock lock; QHash map = QHash(); QVector reverseMap = QVector(); static StringToIntCache& instance() { static StringToIntCache c; return c; } }; } // anonymous int StringToInt::lookupId(QLatin1String str) { // ### optimize me return lookupId(QString(str)); } int StringToInt::lookupId(const QString &str) { auto& cache = StringToIntCache::instance(); int idx; { QReadLocker readLocker(&cache.lock); idx = cache.map.value(str, -1); } if (Q_UNLIKELY(idx < 0)) { QWriteLocker writeLocker(&cache.lock); idx = cache.map.value(str, -1); if (idx < 0) { idx = cache.reverseMap.size(); Q_ASSERT(cache.map.size() == cache.reverseMap.size()); cache.map.insert(str, idx); cache.reverseMap.append(str); } } return idx; } QString StringToInt::lookupString(int idx) { auto& cache = StringToIntCache::instance(); QReadLocker readLocker(&cache.lock); if (Q_LIKELY(cache.reverseMap.size() > idx)) return cache.reverseMap.at(idx); return QString(); } } // Render } // Qt3DRender QT_END_NAMESPACE