/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "stringtoint_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { QMutex mutex; QReadWriteLock readLock; } // anonymous QVector StringToInt::m_stringsArray = QVector(); QVector StringToInt::m_pendingStringsArray = QVector(); int StringToInt::m_calls = 0; int StringToInt::lookupId(QLatin1String str) { // ### optimize me return lookupId(QString(str)); } int StringToInt::lookupId(const QString &str) { // Note: how do we protect against the case where // we are synching the two arrays ? QReadLocker readLocker(&readLock); int idx = StringToInt::m_stringsArray.indexOf(str); if (Q_UNLIKELY(idx < 0)) { QMutexLocker lock(&mutex); // If not found in m_stringsArray, maybe it's in the pending array if ((idx = StringToInt::m_pendingStringsArray.indexOf(str)) >= 0) { idx += StringToInt::m_stringsArray.size(); } else { // If not, we add it to the m_pendingStringArray StringToInt::m_pendingStringsArray.push_back(str); idx = StringToInt::m_stringsArray.size() + m_pendingStringsArray.size() - 1; } // We sync the two arrays every 20 calls if (StringToInt::m_calls % 20 == 0 && StringToInt::m_pendingStringsArray.size() > 0) { // Unlock reader to writeLock // since a read lock cannot be locked for writing lock.unlock(); readLocker.unlock(); QWriteLocker writeLock(&readLock); lock.relock(); StringToInt::m_stringsArray += StringToInt::m_pendingStringsArray; StringToInt::m_pendingStringsArray.clear(); StringToInt::m_calls = 0; } } return idx; } QString StringToInt::lookupString(int idx) { QReadLocker readLocker(&readLock); if (Q_LIKELY(StringToInt::m_stringsArray.size() > idx)) return StringToInt::m_stringsArray.at(idx); // Maybe it's in the pending array then QMutexLocker lock(&mutex); if (StringToInt::m_stringsArray.size() + StringToInt::m_pendingStringsArray.size() > idx) return StringToInt::m_pendingStringsArray.at(idx - StringToInt::m_stringsArray.size()); return QString(); } } // Render } // Qt3DRender QT_END_NAMESPACE