/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "texturedatamanager_p.h" QT_BEGIN_NAMESPACE namespace Qt3D { namespace Render { void TextureDataManager::addToPendingTextures(const QNodeId &textureId) { m_texturesPending.append(textureId); } QVector TextureDataManager::texturesPending() { QVector textureIds = m_texturesPending; m_texturesPending.clear(); return textureIds; } HTextureData TextureDataManager::textureDataFromFunctor(QTextureDataFunctorPtr functor) const { QHash::const_iterator it = m_textureDataFunctors.begin(); const QHash::const_iterator end = m_textureDataFunctors.end(); while (it != end) { if (*it.key() == *functor) return it.value(); ++it; } return HTextureData(); } void TextureDataManager::addTextureDataForFunctor(HTextureData textureDataHandle, QTextureDataFunctorPtr functor) { m_textureDataFunctors.insert(functor, textureDataHandle); } } // Render } // Qt3D QT_END_NAMESPACE