/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "transform_p.h" #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { Transform::Transform() : BackendNode() , m_rotation() , m_scale(1.0f, 1.0f, 1.0f) , m_translation() { } void Transform::cleanup() { m_rotation = QQuaternion(); m_scale = QVector3D(); m_translation = QVector3D(); m_transformMatrix = QMatrix4x4(); QBackendNode::setEnabled(false); } void Transform::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const auto &data = typedChange->data; m_rotation = data.rotation; m_scale = data.scale; m_translation = data.translation; updateMatrix(); } QMatrix4x4 Transform::transformMatrix() const { return m_transformMatrix; } QVector3D Transform::scale() const { return m_scale; } QQuaternion Transform::rotation() const { return m_rotation; } QVector3D Transform::translation() const { return m_translation; } void Transform::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { // TODO: Flag the matrix as dirty and update all matrices batched in a job if (e->type() == PropertyUpdated) { const QPropertyUpdatedChangePtr &propertyChange = qSharedPointerCast(e); if (propertyChange->propertyName() == QByteArrayLiteral("scale3D")) { m_scale = propertyChange->value().value(); updateMatrix(); } else if (propertyChange->propertyName() == QByteArrayLiteral("rotation")) { m_rotation = propertyChange->value().value(); updateMatrix(); } else if (propertyChange->propertyName() == QByteArrayLiteral("translation")) { m_translation = propertyChange->value().value(); updateMatrix(); } } markDirty(AbstractRenderer::TransformDirty); BackendNode::sceneChangeEvent(e); } void Transform::updateMatrix() { QMatrix4x4 m; m.translate(m_translation); m.rotate(m_rotation); m.scale(m_scale); m_transformMatrix = m; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE